A short time ago it was revealed on VentureBeat that long time Daybreak/SOE CEO John Smedley has stepped down.
“I can confirm that John Smedley will be taking some time off from the company for the near-term and transitioning to a different role to be determined,” a spokesperson for Daybreak told GamesBeat. “Upon finalization of his plans, further communication will be provided.”
COO Russell Shanks will step in as president of the company. We have John to thank for really pushing PlanetSide in the early days, and PlanetSide 2 most recently, he was always an FPS fan at heart and was a huge part of bringing these games to market. He will be transitioning to a different role presumably at Daybreak and we wish him luck on his future endeavours.
John Smedley took to Reddit yesterday to post an update on the current and future state of PlanetSide 2. In the post he touches on PC vs PS4, the Resource System, Staffing and more.
In the near term, we're adding more people to the Planetside 2 team (hopefully bringing some people back that were former team members) to help us get our development bandwidth to where we want it to be. However, we have plenty of horsepower to deliver on some amazing things this summer already.
The plan is simple - We are going to be taking Planetside 2 to where it needs to be and finally address the stuff should have already. The metagame. We will once and for all be getting the Meta to where it just has to be. That means a comprehensive change that will involve completely revamping resources, changing what territory control means and spending a lot of time giving you reasons to fight. All of this will be done in a fully transparent manner in which we actually put our internal design docs out there for your comment and feedback.
Matt Higby has announced that he has decided to part ways with PlanetSide 2 and Daybreak Games. Matt as well as Ryan Elam, Software Engineer on the PlanetSide 2 team have left the company to pursue other opportunities.
Hey guys - Working on Planetside 2 has been the absolute highlight of my career, but after 4 years working on the game, it's time for a change. Today was my last day on the Planetside 2 team and at Daybreak games. This is a move I've been considering for a while now, and the reorganization provided the right opportunity for me to exit.
Planetside 2 is in great hands, with terrific people who honestly care about the game and the players. I can't stress this enough, the folks working on every aspect of the game, developers, marketing, community are talented, hard working people who care more than you can imagine - I'm fully confident they're going to do an amazing job on the next leg of the journey.
Finally, I wanted to thank all of you in the Planetside 2 community with whom I've shared the last few years, whether in stream chat, tweets, pms or comments you guys have motivated and inspired me all along. You are an amazing community that I'm looking forward to remaining a member of for a long time.
See you on Auraxis!
Today it was announced that SOE, who just last week changed to Daybreak Game Company was hit with layoffs. Unlike previous layoffs this one has hit high level employees and designers alike.
Last week we announced that we were acquired and are now operating independently as Daybreak Game Company. To better position our newly independent studio for future growth opportunities and to deliver on our legacy of making top online games, we have had to make some tough choices including realignment of resources.
Unfortunately, this realignment means adjusting staffing as well. We announced today that we will eliminate positions in our San Diego and Austin studios. We deeply value our employees and never take these decisions lightly so we’ve done our best to do what’s right for the people affected.
Read more here. As mentioned above several well known members of Daybreak were affected including Linda "Brasse" Carlson and Dave "SmokeJumper" Georgeson who many here remember from PlanetSide 1 but more recently director of the EQ Franchise. Also hit from the PlantSide 2 team were Producer David Carey, Designer Xander Clauss, Designer Taylor Dowell, Designer and Vehicle Extraordinaire Kevin "Kevmo0" Moyer and Programmer Katharine Anderson. We will post more as we become aware of them. On behalf of the community we wish them all good luck on their future endeavors and we will miss them all greatly.
Update: David Carey made a post on Reddit asking for calm and posting some of his thoughts.
I came on to say goodbye to you guys (at least in my current role, prepare for lurking), but after scanning the front page I wanted to change the flavor of the post a bit.
Columbus Nova deserves no hate in all this. They are more like white knights than negative forces here. SOE needed a shake up/new direction, and CN provided that. They have done nothing but been gracious in their new ownership, and they went out of their way to make sure that Devs and support teams that got laid off were taken care of. Right now things seem shitty, and of course for the folks that were let go, today was rough, but CN and DB were both very open about the need for restructuring. This wasn't a surprise to folks in the company.
Gaming is a tough industry, and not for everyone. I've seen lots of people come and go, both good and otherwise. The fact is, there are no (or at least, extremely few) permanent gaming jobs. If you want to have just one job in your career, don't pick gaming, or even computer software. It's just the nature of the beast in such a pioneering industry. But the flip side is that there is always a new opportunity awaiting, it just may require a move to a new location or some other sacrifice.
Also for a full list of known layoffs hit up this page.