View Full Version : PlanetSide 2 Idea Vault
- If not Artillery, Then What About Mortar Tanks?
- Improvement: Gameplay TRANSPORTS PLEASE READ!
- Thermal targets and heat grenades
- Gameplay: White Phosphorous
- Jammer missile instead of infantry lock on AA
- Gameplay: vehicle simulator
- SOE Cash Idea: Nickname your guns
- Improvement: Air Tower Redesign
- Gameplay: Ampibious assault vehicle
- PS2 Orbital Strikes (more balanced)
- Launcher: Linux Launcher
- Special Edition/Bundle
- Purchasable victory dances for death screen
- Jetpackless Light Assault (Sprint mode)
- Invasion Event
- Inspiring artworks - What you want in PS2 !
- cloak for stationary vehicles
- orbiting stations 'contintnet' (space battles)
- search lights and fog lights .
- Systems: Outfit squads
- Gameplay: PvE in Planetside?
- Flares to illuminate night combat.
- Squad Spawning Orbital Station, launching station, and communication station
- Gameplay: Boss NPCs and other PvE that "fits" Planetside 2
- Where a the beta forums?
- Combat Engineers in PS@
- Gameplay: Combined Arms Platform
- Gameplay: Airtransport for Vehicles
- Gameplay: News Crew
- Infiltrator Foot Step Trails, Squad Scouting
- artillery, yes another, simple multi player targeting
- Passive NPC units
- Idea vault organization project
- Grid over map for coordination
- Improvement: Drop pod aesthetics
- A air vehicle that transports ground vehicles
- Improvement: idea wish list
- Improvment: Make Certifications easy to get
- Soldering Intelligence IQ Stat
- Gameplay: Battleplans, Interactive Map
- PiP for Gunners
- 2 Quality of Life items for Pilots
- Vehicle locking, allow priority group based locks to allow randoms into vehicle
- Galaxy Class Variants
- Gameplay: Support MAXes
- New Ways to Earn Cert Points
- Tanks should have much stronger frontal armour, immune to rockets/MAX AV weapons
- Auto-Squad-finder: Allocation by Language
- Improvement: Heavy Assault needs 1 Rocket Launcher with multiple modes, not 3 rocket launchers..
- Infiltrator + Zip Lines = Why not?
- Gameplay: Geographical Bottlenecks and Player Created Buildings
- Gameplay: Shield for MAXes
- Gameplay: Resupply Sunderer-variant?
- Gameplay: Vehicle Specializtion
- being able to buy implant "special abilities"
- Gameplay: Adjacency and Soft Lattice
- Improvement: Division of Personal Defenses: Shields, Armor, and Utility
- Improvement: Magrider Armor Cost Change Please!!!!
- Gameplay: Shields in front of The Crown
- E-Sports and War Journalists...
- Improvement: Make the Galaxy have an interior
- Improvement: Distinguishable Common POOL U know u Like!
- Gameplay: [Idea] Garrison Duty
- Engineers Building Firebases
- Vehicle Surfing
- more ground vehicles
- Diversity in Planetside 2
- Ace Blueprint: Decoy Infrantyman
- Snowmobiles for Esamir
- Systems: MAX Spawn. Spawn delay.
- Hacker Cert: Galaxy air pad clamps
- Gameplay: Polarized Cockpit
- Adding incentives for using less useful certs
- One thing we need in PS2 . . .
- Waypoints command certs buff
- Bio Weapons
- Gameplay: Outfit Warfare (Idea in Progress)
- Spitfires
- Systems: Campaigns, add depth and longevity to the game.
- A game that works
- Replacements for Engi Turret and Ammo Pack
- Fungi Continent
- Gameplay: Incentivizing resource capture, and preventing the "snowball effect"
- Improvement: UI Ideas
- Gameplay: Ships and Nanites
- Systems: Logistics, real command system
- Systems: Resource pooling
- Green laser sights
- We need Normal and Hardcore servers like BF3.
- idea on transports
- Balance: Persenoal shield strengthened defense position
- Improvement: PS1-Style Biolab Bases for Outposts
- Gameplay: Kronos Aerial Weapons Platform
- Improvement: Auto run hotkey! Infantry and Ground Vehicels
- Map Hex size
- Balance: AMS variation between Sunderer and Galaxy
- Indar Re-Imagined
- Sunderer AMS Mockup - New look
- Shield Regen while on ATV
- Balance: Incremental re-spawn timers
- Systems: Addressing TotalBiscuit's critique of base capture mechanics
- Incentives towards 2+ players in vehicles
- Urban
- Gameplay: Base Mechanics
- Resorce sink... Base Upgrades/power pool
- Sneaky Heavies
- Building Architecture!
- Balance: Light Assault
- Gameplay: Bring back BFRs?!?!
- Systems: User Interface, Objectives & Mission System Mechanics
- Improvement: Different keybindings for ground and air vehicles
- Equipable knives..
- The game shouldn't crash on load if the servers are down.
- New Flash Cert: A new muffler
- Brief text descriptions or tags for offense and defense requests.
- Improvement: The Command Liberator
- Gameplay: Artillery In Planetside 2
- Balance: UPGRADES imbalance the game and are limiting.
- Balance: heavy assault choices
- Gameplay: MAX abilities (common and ES)
- Spawning at a sundy cost infantry res?
- Gameplay: Repair tools done better
- Improvement: How can we help the Galaxy?
- Enemy should be able to hear prox voip
- Improvement: display of crew ammo status
- Improvement: Bridge Destruction
- WARNING Lights & Sound for pending vehicle Spawn
- Server Monitoring
- New voice sets
- merge similar guns into one with more customisation
- Improvement: ESLs (Lightnings)
- Gameplay: Sunderer: Mobile Artillery
- Gameplay: Flash: Infiltrator's new best friend.
- Make decals play nicely with composite armour
- The Influence system needs to go.
- Vehicles and the resource system.
- Improvement: An idea for the deathscreen (no killcam, relax)
- Detailed kill stats in the death screen: help with identifying hackers
- Rockets, missiles.
- The arrow indicating where you are on the map needs beefing up!
- Server Status on the Launchpad.
- Gameplay: Separate Mechanic from Engineer
- Improvement: Loadout / UI
- Make "Rankings" useful
- Revamp infantry weapons
- Idea on how to make bases more valuable.
- Improvement: Server resources and map income
- Double-tap to toggle ADS/Crouch/Sprint
- Improvement: Sunderer Advanced Utilities
- Suggestion: Separate vehicle zoom toggle from infantry zoom toggle.
- Gameplay: Fortifications
- Gameplay: Dividing the Empire Specific Fighter (ESF) into two vehicles?
- Improvement: Tab for name completion
- Improvement: Petition for PS2 Charity Donations over Xmas
- Improvement: Allow Cross-Migration in Cert Trees
- Improvement: Team Killing
- Improvement: Out of game character management
- Gameplay: Night Fighting Reborn!
- MAX Units should not have FLAK based AA.
- Do the 1500 sc game cards work tomorrow?
- 3 good ideas for Outfit functionality
- Improvement: Continental-Capping Server-Side Message
- Improvement: Change capture point icons -> Radial progress bars (Players on point)
- Improvement: Light assault ability usable with "F" aswell
- Sub-faction Competing Within Empires?
- Power Plants(New Gen Holds)
- Automated base defenses/roadblocks
- Improvement: Chat window
- Improvement: Squad Teamplay
- Improvement: Genarator Destruction
- Improvement: XP gains based on collaboration
- Balance: Nerf Rocket Pods (reduce splash damage)
- Improvement: Lock On Launchers and Certs
- Improvement: Logistics network load
- Effective AA ideas (1) fast EMP rocket (2) wire guided rocket
- Gameplay: Defense: Mobile Shield Generators
- Improvement: Possible outpost design
- New Jungle/forest Continent
- Gameplay: Making Bases the Focal Point
- Improvement: Retractable Base Turrets?
- Improvement: Modifiying Base and Node Captures in PS2
- Systems: Remove Resource System, implement Logistics System
- empire specific fighter abilities
- Gameplay: Meta-Game quick fix
- Improvement: Daily bonus XP (Why it increases player numbers)
- Small Idea w/ Carrier
- Gameplay: Gun variance.
- Gameplay: MBT Faction Diversity Additions
- Improvement: Map/Tactical Info Ideas
- Gameplay: Metagame vision
- Gameplay: [cert for] Infiltrators silently spotting
- Gameplay: How to Encourage Defending, Fix Outposts, and Help Engineers (With Pics & Awesome!)
- Simple Request: Ability to leave messages to offline friends
- Improvement: Finding Fights, Map Adjustments, Alert Systems, Stop Losing The Map Without Knowing!
- air balance
- Improvement: Resource System Overhaul
- Gameplay: Mines and Class Specific Abilities
- Cert to view friendly troop numbers as a map option
- Improvement: gun range and damage over distance
- Improvement: Gun Attachment Swap On The Fly
- Gameplay: [Metagame Design Meeting Idea] Adding goals, revamping resources and creating memorab
- Improvement: New antihack font for chat
- Improvement: New antihack font for chat
- Some Ideas for Zerg Defending
- [Metagame Idea] Mod Generator Bunkers
- Sniping Pilots
- Improvement: Revisiting the F.O.B.
- Spotting Certs -or- Mixing up the Q
- The Ability to lay prone
- Interlink Facility Concept
- Improvement: Add a faction score board
- Future events: recommendations, suggestions, discussion
- Screen Shots of Alpha Cert Trees
- Pod launcher vehicle to replace drop pods
- Gameplay: ZOMBIES
- Gameplay: Ablative Armor for Infantry, Possible Metagame enhancement.
- Galaxy Gunship
- Improvement: [Suggestion] Show a "You are being revived!" message to the dead player the _moment_
- Gameplay: Player Generated Missions: The Three Kingdoms of Command
- Galaxy ammo dispenser?
- Improvement: Planetside Desperately needs this to stay appealing and I've always dreamed of it.
- True 3 person Liberator. Making the backseat more useful.
- Galaxy Vehicle Transport Certification
- ENGINEERS - Combined Effort Construction
- Ideas to improve the Lightning
- Possibility to loot enemy weapons
- PS1 Gen/Base Benefit Function
- tool for light assault: "gravity lift"
- Improvement: AGM Unguided bombs
- Rotating continents for low pop servers
- Improvement: AV/AA Weapons Changes
- Improvement: Empire Specific ATVs [3D models, fan art]
- Gameplay: Incrementally increasing Sunderer spawn timer
- Gameplay: project sentinel
- Better decals: Squadron markings
- Balance: Lock-Ons
- Server wide weapon unlocks!
- Class Idea: Breacher
- New Liberator front gun: Long range cannon
- Planetside Stats App
- Gameplay: Laser katanas
- Planetside 2 app idea
- universal classes and weight
- Gameplay: Proper Tactical consequences for cutting off a base.
- Improvement: Non-stationary waypoints (Waypoints on players / vehicles)
- Gameplay: The Crown
- Gameplay: Rotary Grenade Launcher for Engineer
- Gameplay: All Grenades cost max 41 Inf resources
- Improvement: Number of active soldiers visible on map
- Balance: New Spawn Rooms : Placement
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