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  1. If not Artillery, Then What About Mortar Tanks?
  2. Improvement: Gameplay TRANSPORTS PLEASE READ!
  3. Thermal targets and heat grenades
  4. Gameplay: White Phosphorous
  5. Jammer missile instead of infantry lock on AA
  6. Gameplay: vehicle simulator
  7. SOE Cash Idea: Nickname your guns
  8. Improvement: Air Tower Redesign
  9. Gameplay: Ampibious assault vehicle
  10. PS2 Orbital Strikes (more balanced)
  11. Launcher: Linux Launcher
  12. Special Edition/Bundle
  13. Purchasable victory dances for death screen
  14. Jetpackless Light Assault (Sprint mode)
  15. Invasion Event
  16. Inspiring artworks - What you want in PS2 !
  17. cloak for stationary vehicles
  18. orbiting stations 'contintnet' (space battles)
  19. search lights and fog lights .
  20. Systems: Outfit squads
  21. Gameplay: PvE in Planetside?
  22. Flares to illuminate night combat.
  23. Squad Spawning Orbital Station, launching station, and communication station
  24. Gameplay: Boss NPCs and other PvE that "fits" Planetside 2
  25. Where a the beta forums?
  26. Combat Engineers in PS@
  27. Gameplay: Combined Arms Platform
  28. Gameplay: Airtransport for Vehicles
  29. Gameplay: News Crew
  30. Infiltrator Foot Step Trails, Squad Scouting
  31. artillery, yes another, simple multi player targeting
  32. Passive NPC units
  33. Idea vault organization project
  34. Grid over map for coordination
  35. Improvement: Drop pod aesthetics
  36. A air vehicle that transports ground vehicles
  37. Improvement: idea wish list
  38. Improvment: Make Certifications easy to get
  39. Soldering Intelligence IQ Stat
  40. Gameplay: Battleplans, Interactive Map
  41. PiP for Gunners
  42. 2 Quality of Life items for Pilots
  43. Vehicle locking, allow priority group based locks to allow randoms into vehicle
  44. Galaxy Class Variants
  45. Gameplay: Support MAXes
  46. New Ways to Earn Cert Points
  47. Tanks should have much stronger frontal armour, immune to rockets/MAX AV weapons
  48. Auto-Squad-finder: Allocation by Language
  49. Improvement: Heavy Assault needs 1 Rocket Launcher with multiple modes, not 3 rocket launchers..
  50. Infiltrator + Zip Lines = Why not?
  51. Gameplay: Geographical Bottlenecks and Player Created Buildings
  52. Gameplay: Shield for MAXes
  53. Gameplay: Resupply Sunderer-variant?
  54. Gameplay: Vehicle Specializtion
  55. being able to buy implant "special abilities"
  56. Gameplay: Adjacency and Soft Lattice
  57. Improvement: Division of Personal Defenses: Shields, Armor, and Utility
  58. Improvement: Magrider Armor Cost Change Please!!!!
  59. Gameplay: Shields in front of The Crown
  60. E-Sports and War Journalists...
  61. Improvement: Make the Galaxy have an interior
  62. Improvement: Distinguishable Common POOL U know u Like!
  63. Gameplay: [Idea] Garrison Duty
  64. Engineers Building Firebases
  65. Vehicle Surfing
  66. more ground vehicles
  67. Diversity in Planetside 2
  68. Ace Blueprint: Decoy Infrantyman
  69. Snowmobiles for Esamir
  70. Systems: MAX Spawn. Spawn delay.
  71. Hacker Cert: Galaxy air pad clamps
  72. Gameplay: Polarized Cockpit
  73. Adding incentives for using less useful certs
  74. One thing we need in PS2 . . .
  75. Waypoints command certs buff
  76. Bio Weapons
  77. Gameplay: Outfit Warfare (Idea in Progress)
  78. Spitfires
  79. Systems: Campaigns, add depth and longevity to the game.
  80. A game that works
  81. Replacements for Engi Turret and Ammo Pack
  82. Fungi Continent
  83. Gameplay: Incentivizing resource capture, and preventing the "snowball effect"
  84. Improvement: UI Ideas
  85. Gameplay: Ships and Nanites
  86. Systems: Logistics, real command system
  87. Systems: Resource pooling
  88. Green laser sights
  89. We need Normal and Hardcore servers like BF3.
  90. idea on transports
  91. Balance: Persenoal shield strengthened defense position
  92. Improvement: PS1-Style Biolab Bases for Outposts
  93. Gameplay: Kronos Aerial Weapons Platform
  94. Improvement: Auto run hotkey! Infantry and Ground Vehicels
  95. Map Hex size
  96. Balance: AMS variation between Sunderer and Galaxy
  97. Indar Re-Imagined
  98. Sunderer AMS Mockup - New look
  99. Shield Regen while on ATV
  100. Balance: Incremental re-spawn timers
  101. Systems: Addressing TotalBiscuit's critique of base capture mechanics
  102. Incentives towards 2+ players in vehicles
  103. Urban
  104. Gameplay: Base Mechanics
  105. Resorce sink... Base Upgrades/power pool
  106. Sneaky Heavies
  107. Building Architecture!
  108. Balance: Light Assault
  109. Gameplay: Bring back BFRs?!?!
  110. Systems: User Interface, Objectives & Mission System Mechanics
  111. Improvement: Different keybindings for ground and air vehicles
  112. Equipable knives..
  113. The game shouldn't crash on load if the servers are down.
  114. New Flash Cert: A new muffler
  115. Brief text descriptions or tags for offense and defense requests.
  116. Improvement: The Command Liberator
  117. Gameplay: Artillery In Planetside 2
  118. Balance: UPGRADES imbalance the game and are limiting.
  119. Balance: heavy assault choices
  120. Gameplay: MAX abilities (common and ES)
  121. Spawning at a sundy cost infantry res?
  122. Gameplay: Repair tools done better
  123. Improvement: How can we help the Galaxy?
  124. Enemy should be able to hear prox voip
  125. Improvement: display of crew ammo status
  126. Improvement: Bridge Destruction
  127. WARNING Lights & Sound for pending vehicle Spawn
  128. Server Monitoring
  129. New voice sets
  130. merge similar guns into one with more customisation
  131. Improvement: ESLs (Lightnings)
  132. Gameplay: Sunderer: Mobile Artillery
  133. Gameplay: Flash: Infiltrator's new best friend.
  134. Make decals play nicely with composite armour
  135. The Influence system needs to go.
  136. Vehicles and the resource system.
  137. Improvement: An idea for the deathscreen (no killcam, relax)
  138. Detailed kill stats in the death screen: help with identifying hackers
  139. Rockets, missiles.
  140. The arrow indicating where you are on the map needs beefing up!
  141. Server Status on the Launchpad.
  142. Gameplay: Separate Mechanic from Engineer
  143. Improvement: Loadout / UI
  144. Make "Rankings" useful
  145. Revamp infantry weapons
  146. Idea on how to make bases more valuable.
  147. Improvement: Server resources and map income
  148. Double-tap to toggle ADS/Crouch/Sprint
  149. Improvement: Sunderer Advanced Utilities
  150. Suggestion: Separate vehicle zoom toggle from infantry zoom toggle.
  151. Gameplay: Fortifications
  152. Gameplay: Dividing the Empire Specific Fighter (ESF) into two vehicles?
  153. Improvement: Tab for name completion
  154. Improvement: Petition for PS2 Charity Donations over Xmas
  155. Improvement: Allow Cross-Migration in Cert Trees
  156. Improvement: Team Killing
  157. Improvement: Out of game character management
  158. Gameplay: Night Fighting Reborn!
  159. MAX Units should not have FLAK based AA.
  160. Do the 1500 sc game cards work tomorrow?
  161. 3 good ideas for Outfit functionality
  162. Improvement: Continental-Capping Server-Side Message
  163. Improvement: Change capture point icons -> Radial progress bars (Players on point)
  164. Improvement: Light assault ability usable with "F" aswell
  165. Sub-faction Competing Within Empires?
  166. Power Plants(New Gen Holds)
  167. Automated base defenses/roadblocks
  168. Improvement: Chat window
  169. Improvement: Squad Teamplay
  170. Improvement: Genarator Destruction
  171. Improvement: XP gains based on collaboration
  172. Balance: Nerf Rocket Pods (reduce splash damage)
  173. Improvement: Lock On Launchers and Certs
  174. Improvement: Logistics network load
  175. Effective AA ideas (1) fast EMP rocket (2) wire guided rocket
  176. Gameplay: Defense: Mobile Shield Generators
  177. Improvement: Possible outpost design
  178. New Jungle/forest Continent
  179. Gameplay: Making Bases the Focal Point
  180. Improvement: Retractable Base Turrets?
  181. Improvement: Modifiying Base and Node Captures in PS2
  182. Systems: Remove Resource System, implement Logistics System
  183. empire specific fighter abilities
  184. Gameplay: Meta-Game quick fix
  185. Improvement: Daily bonus XP (Why it increases player numbers)
  186. Small Idea w/ Carrier
  187. Gameplay: Gun variance.
  188. Gameplay: MBT Faction Diversity Additions
  189. Improvement: Map/Tactical Info Ideas
  190. Gameplay: Metagame vision
  191. Gameplay: [cert for] Infiltrators silently spotting
  192. Gameplay: How to Encourage Defending, Fix Outposts, and Help Engineers (With Pics & Awesome!)
  193. Simple Request: Ability to leave messages to offline friends
  194. Improvement: Finding Fights, Map Adjustments, Alert Systems, Stop Losing The Map Without Knowing!
  195. air balance
  196. Improvement: Resource System Overhaul
  197. Gameplay: Mines and Class Specific Abilities
  198. Cert to view friendly troop numbers as a map option
  199. Improvement: gun range and damage over distance
  200. Improvement: Gun Attachment Swap On The Fly
  201. Gameplay: [Metagame Design Meeting Idea] Adding goals, revamping resources and creating memorab
  202. Improvement: New antihack font for chat
  203. Improvement: New antihack font for chat
  204. Some Ideas for Zerg Defending
  205. [Metagame Idea] Mod Generator Bunkers
  206. Sniping Pilots
  207. Improvement: Revisiting the F.O.B.
  208. Spotting Certs -or- Mixing up the Q
  209. The Ability to lay prone
  210. Interlink Facility Concept
  211. Improvement: Add a faction score board
  212. Future events: recommendations, suggestions, discussion
  213. Screen Shots of Alpha Cert Trees
  214. Pod launcher vehicle to replace drop pods
  215. Gameplay: ZOMBIES
  216. Gameplay: Ablative Armor for Infantry, Possible Metagame enhancement.
  217. Galaxy Gunship
  218. Improvement: [Suggestion] Show a "You are being revived!" message to the dead player the _moment_
  219. Gameplay: Player Generated Missions: The Three Kingdoms of Command
  220. Galaxy ammo dispenser?
  221. Improvement: Planetside Desperately needs this to stay appealing and I've always dreamed of it.
  222. True 3 person Liberator. Making the backseat more useful.
  223. Galaxy Vehicle Transport Certification
  224. ENGINEERS - Combined Effort Construction
  225. Ideas to improve the Lightning
  226. Possibility to loot enemy weapons
  227. PS1 Gen/Base Benefit Function
  228. tool for light assault: "gravity lift"
  229. Improvement: AGM Unguided bombs
  230. Rotating continents for low pop servers
  231. Improvement: AV/AA Weapons Changes
  232. Improvement: Empire Specific ATVs [3D models, fan art]
  233. Gameplay: Incrementally increasing Sunderer spawn timer
  234. Gameplay: project sentinel
  235. Better decals: Squadron markings
  236. Balance: Lock-Ons
  237. Server wide weapon unlocks!
  238. Class Idea: Breacher
  239. New Liberator front gun: Long range cannon
  240. Planetside Stats App
  241. Gameplay: Laser katanas
  242. Planetside 2 app idea
  243. universal classes and weight
  244. Gameplay: Proper Tactical consequences for cutting off a base.
  245. Improvement: Non-stationary waypoints (Waypoints on players / vehicles)
  246. Gameplay: The Crown
  247. Gameplay: Rotary Grenade Launcher for Engineer
  248. Gameplay: All Grenades cost max 41 Inf resources
  249. Improvement: Number of active soldiers visible on map
  250. Balance: New Spawn Rooms : Placement