View Full Version : PlanetSide 2 Idea Vault
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- Gameplay: "Mission Chat"
- Systems: Possible Sanctuary System
- Resources should be tangible
- Game Engine: Physics, Ground Vehicles, and Mowing
- Gameplay: Automatically Assign new Players to open Outfits
- Gameplay: Lethal & Non-Lethal Hitboxes
- Gameplay: & Systems: Empire-specific Strike Abilities
- Systems: Dynamic Weather & Objectives
- Storyline: Renewed Background
- Gameplay: New Player Mentoring..
- Gameplay: Crew Served Weapons
- Gameplay: Suppressive fire
- Storyline: Geographical Names
- Systems: Fire modes, Ammo types, and Magazines
- Gameplay: Outposts
- Improvement: Weapon and aiming down sights not being centered
- Logo design
- Gameplay: Following orders (Obedience) Score/Ranking
- Gameplay: Logo Spray
- Gameplay: Continent Benefits & Differentiation (or Why should I fight on Hossin?)
- Gameplay: Idea for resources and empire balancing.
- Gameplay: Infiltrator loadouts
- Gameplay: Rapelling
- Player Name Idea
- Recording Battles
- Balance: Heavy Assault MA+
- Gameplay: Events
- Chat options: text to sound, audio effects and more
- Game Engine: Empire Specific HUDs
- Gameplay: Grief Forgiveness
- Gameplay: Outfit Specialization Idea
- Systems: Class System Idea
- Gameplay: Give Hacking Depth
- Gameplay: Stealth Kills
- Gameplay: Flight VTOL
- Improvement: Sounds of battle.
- Systems: Gain access to cert improvement at the beginning of training, instead of the end.
- Gameplay: Crosspost: Patroll and Recon missions
- Gameplay: Facility Benefits, Function, and Importance
- Gameplay: Periodic Randomization of the Uncaps
- Storyline: Starting missions
- Game Engine: HUD Design
- Planetside Upgrade Project
- Systems: QTE-based hacking?
- Systems: Companies
- Systems: Map: Strategic zoom on a 3D map
- Gameplay: Light Air Cav Transport
- Game Engine: mouse acceleration
- Gameplay: “Commander” positions in fighting vehicles
- Gameplay: Faction Marshal
- Context sensitive spotting macro key
- Systems: Web Access/Portal
- Systems: Missions
- Gameplay: Ideas on Day/Night, Night Vision and Certs
- Gameplay: Wing wingsuits
- Gameplay: Body Dragging
- Gameplay: Base Defenses
- Gameplay: Special Operations
- Gameplay: Naval warfare?
- Gameplay: Engineers Welding Upgrade Armor Plates to Armor
- Free Look
- Gameplay: JATO (Jet Assisted Take Off)
- Command View
- Gameplay: Command View
- Gameplay: Shooting Range
- Gameplay: New dropship variant?
- Game Engine: User-definable UI
- Gameplay: Anti-air as a larger part of strategy.
- Gameplay: Fire/Airstrike missions
- Hits Displayed on Reticle Depict Damage Done
- Gameplay: Caves *Gasp!*
- Gameplay: Facility radar and masking aircraft
- Gameplay: Hotdrop height restrictions.
- Gameplay: A.M.A.P.
- Improvement: Legendary Battles, valhalla shall never forget such victories!
- Improvement: Multiple Monitor Support
- Idea Of The Month (July 2011)
- Gameplay: AA Light/Medium Tank
- Gameplay: Empire Specific Aircraft (Fighters)
- Gameplay: Quick-draw pistol
- Gameplay: Special Assault Range Timer
- Some thoughts on Medic progression
- Gameplay: Squad Remote Artillery Vehicles
- Improvement: Another Cosmetic Option for Outfits
- Gameplay: Location based vehichle damage ideas.
- Gameplay: Assault/Riot Shields
- Gameplay: Vanu Mechanized Assault Exo-Suit (MAX) Ideas.
- Advanced tech ideas
- Gameplay: Hold the meteor resource game mode
- Advanced Weapon Testing Area(Test Continent)
- Gameplay: Jacking Vehicles
- Gameplay: AI soldiers for basedefense/guarding
- Systems: Outfit Warships
- Gameplay: Lockers (More space or no?) as well as more favorites.
- Systems: Incognito mode
- Gameplay: Marking targets
- Different health System
- Improvement: Additional voice macros
- Systems: AV and AI rounds for tanks
- Gameplay: Field/mobile spawn points
- Gameplay: Advance medics should be able to drain health
- Improvement: Orbiting space stations serving as a Sanctuaries.
- Improvement: MARKETING GOLD: The Guild: PS 2 episode
- Improvement: Better control options for PS2
- Game Engine: See enemy stats on death
- Gameplay: Waypoint System
- Improvement: Empire specific variants of common pool vehicles
- Gameplay: MIRV AV Rocket Launcher
- Systems: Semi-automatic V-N-G
- Improvement: Make medics more able to get through the impatience barrier
- Systems: Built-in MP3 player
- Systems: Want individuality in vehicles? External inventory!
- Improvement: Make cloakers more cheat-proof.
- Systems: Nose Art!
- Systems: Mission Performance Tracking and Rewards
- Improvement: Advert ideas
- Sony, help us help you!
- Game Engine: Improved shotgun net traffic
- A Planetside 2 App, My Ideas, your suggestions!
- Gameplay: Binoculars
- Improvement: "Marching" walk animation.
- Gameplay: Promoting Teamwork: Easy Resurrection
- Game Engine: Appearance options - discussion
- Systems: Flags - Territory control system
- Selective Mute for Voice Macros!
- More Functional Towers
- Gameplay: CE: Deployable trenches
- Improvement: Advanced Engineering Vehicle
- Gameplay: Bounty Missions
- Different Avatar Physiques and Capabilities
- Gameplay: Light Machine Gun
- Lockable and destroyable doors!
- Gameplay: Adapting cloaker cameras for use by engineers
- The hight of being an engineer! Radio Controlled?
- Empire T-shirts That Look Like Genuine Military Undershirts!!!
- Base alarm system.
- Gameplay: Faulty jetpacks? Oh come on how funny?
- Gameplay: Drag a man/woman to safety? Be a real hero!
- Gameplay: Base Security System
- Gameplay: ICBM silo facilities in place of orbital strikes.
- Gameplay: Vehicles - why do they always explode?
- Buggy Armament Ideas
- Improvement: Cloaker Mobility: Hoverboards!
- Improvement: Heal- and Repair-over-Time, like Wolverine!
- Gameplay: Customised vehicle names
- TR tank: the Landkreuzer!
- Advertising: The hype train!
- E Gaming? Is it possible in PS2?
- Gameplay: Spawning vehicles while wearing the wrong armor
- Gameplay: Getting Tutorials right on Day1
- Improvement: Since we have one-man tanks, one-man planes...
- Balance: The Nuclear Sparrow, AA equivalent of the Orbital Strike
- Improvement: Backstory: Holovid. This means "video". Make backstory videos!
- Gameplay: Climbing? Can we climb stuff?
- Gameplay: More involved base hacking
- Gameplay: Class Titles
- : Game play. Link cutting?
- Systems: /afk and /afkmessage
- Gameplay: Medic!
- HUD on demand
- BF3 Parachutes?
- Joystick and Multi-Monitor Support
- Gameplay: airstrikes and broken arrow
- Gameplay: VO personalities.
- Anti-Waterborne-Vehicle Torpedo
- Skyscrapers
- Storyline: Honorable mention of PS1 veterans
- Balance: Restrict Darklight to Infiltrator ClaSS
- TKer Accountability
- Friendly Fire Damage Prevention
- Instead of Audio Amp, "Bat Ears"
- Systems: Daily Commander Vote
- Visual Combat
- Time Zones
- Improvement: Table of Organization and Equipment (TOE)
- Skis?
- Game balance: new jammer
- Systems: Land Ownership
- Improvement: Squad organization
- Systems: Custom Outfit decals
- M-LAV
- Gameplay: destructible environments
- Simple – Air Strikes
- Gameplay: Field of Parley
- Storyline: Alien Incursion
- Gameplay: Paint job changes to vehicles after capture/repair (vehicle bay)?
- Random SuperWeapon/MegaVehicle Ideas
- laser pointer a la tribes
- Gameplay: Alien Incursion
- Planetary surface curvature
- Improvement: Renown (Fame)
- PS2 Map Application
- Self-protecting spawn/support points
- Trivial – Boarding Galaxies
- PS2 Court Martial
- Gameplay: Deployable Jammer
- Systems: control groups and waypoints [user interface]
- I know PS1 and PS2 have medium battle tanks...
- Customizable horns
- Galaxy/AMS Ideas
- Gameplay: Ammunition
- Dynamic in vehicle VoIP
- Gameplay: Vehicles going underwater
- A Sandbox continent.
- Improvement: Tank destroyers
- Balance: Merge Engineers and Medics
- Formations
- Hide tactical Info button please:
- ATV Sized Vehicle Spawns at All Towers
- Better Stealther Gameplay
- Gameplay: Engineering, Sunderer Transport Clamps
- Improvement: Revise BFRs
- Voice Macro/Jump light for Gal Hotdrop
- Shields
- Gameplay: Infiltrator Suit Variation: Shroud
- Heavy MAX
- Improvement: Maintaining the Highest ranks.
- Improvement: Give me wings!
- Gameplay: The Magnetic Isle(Continent idea)
- Systems: Command Tool revision: /Sitrep
- Systems: In-Game voice chat
- Gameplay: flares
- Complex: Radical Ideas
- Planetside 2 Social Media Wishlist
- Gameplay: Snipers and Teamwork
- Improvement: User Interface multi-monitor support
- Systems: Vehicles vs Terrain & Weather
- Gameplay: Rogue Regions
- Burst fire and RoF Throttle
- Beta: Testing
- Systems: Cloaking Thrusters for Fighters.
- Systems: Mission Difficulty Level and Outfit Rankings
- Medic Tool: Nanite Gun
- Gameplay: Base "Alert Levels"
- Improvement: What many games get WRONG when dealing with a TEAM environment...
- Gameplay: Nanite Systems: Construct
- Gameplay: Post-launch Map Suggestions
- Customised faces
- Gameplay: Planetside 2 Anti Vehicle weapons a hypothetical design
- PS2 Idea pile
- Gameplay: ATV races
- Improvement: Situational Voice Masking
- "Target is destroyed" explosion/flipping over/turret popping off/whatever animations.
- Balance: Bad Changes and Tweaks PS2 Made Away from PS1
- Cash shop: Custom outfit color scheme and badge.
- Gameplay: Damage Effects vs. Infantry
- Systems: What came first the Gal or the Drop Pod?
- Decoy NPC AI Galaxies/cloakers/spawn points/other unarmed, defenseless targets
- Realistic explosions, etc.
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