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  1. Forum Rules
  2. Gameplay: "Mission Chat"
  3. Systems: Possible Sanctuary System
  4. Resources should be tangible
  5. Game Engine: Physics, Ground Vehicles, and Mowing
  6. Gameplay: Automatically Assign new Players to open Outfits
  7. Gameplay: Lethal & Non-Lethal Hitboxes
  8. Gameplay: & Systems: Empire-specific Strike Abilities
  9. Systems: Dynamic Weather & Objectives
  10. Storyline: Renewed Background
  11. Gameplay: New Player Mentoring..
  12. Gameplay: Crew Served Weapons
  13. Gameplay: Suppressive fire
  14. Storyline: Geographical Names
  15. Systems: Fire modes, Ammo types, and Magazines
  16. Gameplay: Outposts
  17. Improvement: Weapon and aiming down sights not being centered
  18. Logo design
  19. Gameplay: Following orders (Obedience) Score/Ranking
  20. Gameplay: Logo Spray
  21. Gameplay: Continent Benefits & Differentiation (or Why should I fight on Hossin?)
  22. Gameplay: Idea for resources and empire balancing.
  23. Gameplay: Infiltrator loadouts
  24. Gameplay: Rapelling
  25. Player Name Idea
  26. Recording Battles
  27. Balance: Heavy Assault MA+
  28. Gameplay: Events
  29. Chat options: text to sound, audio effects and more
  30. Game Engine: Empire Specific HUDs
  31. Gameplay: Grief Forgiveness
  32. Gameplay: Outfit Specialization Idea
  33. Systems: Class System Idea
  34. Gameplay: Give Hacking Depth
  35. Gameplay: Stealth Kills
  36. Gameplay: Flight VTOL
  37. Improvement: Sounds of battle.
  38. Systems: Gain access to cert improvement at the beginning of training, instead of the end.
  39. Gameplay: Crosspost: Patroll and Recon missions
  40. Gameplay: Facility Benefits, Function, and Importance
  41. Gameplay: Periodic Randomization of the Uncaps
  42. Storyline: Starting missions
  43. Game Engine: HUD Design
  44. Planetside Upgrade Project
  45. Systems: QTE-based hacking?
  46. Systems: Companies
  47. Systems: Map: Strategic zoom on a 3D map
  48. Gameplay: Light Air Cav Transport
  49. Game Engine: mouse acceleration
  50. Gameplay: “Commander” positions in fighting vehicles
  51. Gameplay: Faction Marshal
  52. Context sensitive spotting macro key
  53. Systems: Web Access/Portal
  54. Systems: Missions
  55. Gameplay: Ideas on Day/Night, Night Vision and Certs
  56. Gameplay: Wing wingsuits
  57. Gameplay: Body Dragging
  58. Gameplay: Base Defenses
  59. Gameplay: Special Operations
  60. Gameplay: Naval warfare?
  61. Gameplay: Engineers Welding Upgrade Armor Plates to Armor
  62. Free Look
  63. Gameplay: JATO (Jet Assisted Take Off)
  64. Command View
  65. Gameplay: Command View
  66. Gameplay: Shooting Range
  67. Gameplay: New dropship variant?
  68. Game Engine: User-definable UI
  69. Gameplay: Anti-air as a larger part of strategy.
  70. Gameplay: Fire/Airstrike missions
  71. Hits Displayed on Reticle Depict Damage Done
  72. Gameplay: Caves *Gasp!*
  73. Gameplay: Facility radar and masking aircraft
  74. Gameplay: Hotdrop height restrictions.
  75. Gameplay: A.M.A.P.
  76. Improvement: Legendary Battles, valhalla shall never forget such victories!
  77. Improvement: Multiple Monitor Support
  78. Idea Of The Month (July 2011)
  79. Gameplay: AA Light/Medium Tank
  80. Gameplay: Empire Specific Aircraft (Fighters)
  81. Gameplay: Quick-draw pistol
  82. Gameplay: Special Assault Range Timer
  83. Some thoughts on Medic progression
  84. Gameplay: Squad Remote Artillery Vehicles
  85. Improvement: Another Cosmetic Option for Outfits
  86. Gameplay: Location based vehichle damage ideas.
  87. Gameplay: Assault/Riot Shields
  88. Gameplay: Vanu Mechanized Assault Exo-Suit (MAX) Ideas.
  89. Advanced tech ideas
  90. Gameplay: Hold the meteor resource game mode
  91. Advanced Weapon Testing Area(Test Continent)
  92. Gameplay: Jacking Vehicles
  93. Gameplay: AI soldiers for basedefense/guarding
  94. Systems: Outfit Warships
  95. Gameplay: Lockers (More space or no?) as well as more favorites.
  96. Systems: Incognito mode
  97. Gameplay: Marking targets
  98. Different health System
  99. Improvement: Additional voice macros
  100. Systems: AV and AI rounds for tanks
  101. Gameplay: Field/mobile spawn points
  102. Gameplay: Advance medics should be able to drain health
  103. Improvement: Orbiting space stations serving as a Sanctuaries.
  104. Improvement: MARKETING GOLD: The Guild: PS 2 episode
  105. Improvement: Better control options for PS2
  106. Game Engine: See enemy stats on death
  107. Gameplay: Waypoint System
  108. Improvement: Empire specific variants of common pool vehicles
  109. Gameplay: MIRV AV Rocket Launcher
  110. Systems: Semi-automatic V-N-G
  111. Improvement: Make medics more able to get through the impatience barrier
  112. Systems: Built-in MP3 player
  113. Systems: Want individuality in vehicles? External inventory!
  114. Improvement: Make cloakers more cheat-proof.
  115. Systems: Nose Art!
  116. Systems: Mission Performance Tracking and Rewards
  117. Improvement: Advert ideas
  118. Sony, help us help you!
  119. Game Engine: Improved shotgun net traffic
  120. A Planetside 2 App, My Ideas, your suggestions!
  121. Gameplay: Binoculars
  122. Improvement: "Marching" walk animation.
  123. Gameplay: Promoting Teamwork: Easy Resurrection
  124. Game Engine: Appearance options - discussion
  125. Systems: Flags - Territory control system
  126. Selective Mute for Voice Macros!
  127. More Functional Towers
  128. Gameplay: CE: Deployable trenches
  129. Improvement: Advanced Engineering Vehicle
  130. Gameplay: Bounty Missions
  131. Different Avatar Physiques and Capabilities
  132. Gameplay: Light Machine Gun
  133. Lockable and destroyable doors!
  134. Gameplay: Adapting cloaker cameras for use by engineers
  135. The hight of being an engineer! Radio Controlled?
  136. Empire T-shirts That Look Like Genuine Military Undershirts!!!
  137. Base alarm system.
  138. Gameplay: Faulty jetpacks? Oh come on how funny?
  139. Gameplay: Drag a man/woman to safety? Be a real hero!
  140. Gameplay: Base Security System
  141. Gameplay: ICBM silo facilities in place of orbital strikes.
  142. Gameplay: Vehicles - why do they always explode?
  143. Buggy Armament Ideas
  144. Improvement: Cloaker Mobility: Hoverboards!
  145. Improvement: Heal- and Repair-over-Time, like Wolverine!
  146. Gameplay: Customised vehicle names
  147. TR tank: the Landkreuzer!
  148. Advertising: The hype train!
  149. E Gaming? Is it possible in PS2?
  150. Gameplay: Spawning vehicles while wearing the wrong armor
  151. Gameplay: Getting Tutorials right on Day1
  152. Improvement: Since we have one-man tanks, one-man planes...
  153. Balance: The Nuclear Sparrow, AA equivalent of the Orbital Strike
  154. Improvement: Backstory: Holovid. This means "video". Make backstory videos!
  155. Gameplay: Climbing? Can we climb stuff?
  156. Gameplay: More involved base hacking
  157. Gameplay: Class Titles
  158. : Game play. Link cutting?
  159. Systems: /afk and /afkmessage
  160. Gameplay: Medic!
  161. HUD on demand
  162. BF3 Parachutes?
  163. Joystick and Multi-Monitor Support
  164. Gameplay: airstrikes and broken arrow
  165. Gameplay: VO personalities.
  166. Anti-Waterborne-Vehicle Torpedo
  167. Skyscrapers
  168. Storyline: Honorable mention of PS1 veterans
  169. Balance: Restrict Darklight to Infiltrator ClaSS
  170. TKer Accountability
  171. Friendly Fire Damage Prevention
  172. Instead of Audio Amp, "Bat Ears"
  173. Systems: Daily Commander Vote
  174. Visual Combat
  175. Time Zones
  176. Improvement: Table of Organization and Equipment (TOE)
  177. Skis?
  178. Game balance: new jammer
  179. Systems: Land Ownership
  180. Improvement: Squad organization
  181. Systems: Custom Outfit decals
  182. M-LAV
  183. Gameplay: destructible environments
  184. Simple – Air Strikes
  185. Gameplay: Field of Parley
  186. Storyline: Alien Incursion
  187. Gameplay: Paint job changes to vehicles after capture/repair (vehicle bay)?
  188. Random SuperWeapon/MegaVehicle Ideas
  189. laser pointer a la tribes
  190. Gameplay: Alien Incursion
  191. Planetary surface curvature
  192. Improvement: Renown (Fame)
  193. PS2 Map Application
  194. Self-protecting spawn/support points
  195. Trivial – Boarding Galaxies
  196. PS2 Court Martial
  197. Gameplay: Deployable Jammer
  198. Systems: control groups and waypoints [user interface]
  199. I know PS1 and PS2 have medium battle tanks...
  200. Customizable horns
  201. Galaxy/AMS Ideas
  202. Gameplay: Ammunition
  203. Dynamic in vehicle VoIP
  204. Gameplay: Vehicles going underwater
  205. A Sandbox continent.
  206. Improvement: Tank destroyers
  207. Balance: Merge Engineers and Medics
  208. Formations
  209. Hide tactical Info button please:
  210. ATV Sized Vehicle Spawns at All Towers
  211. Better Stealther Gameplay
  212. Gameplay: Engineering, Sunderer Transport Clamps
  213. Improvement: Revise BFRs
  214. Voice Macro/Jump light for Gal Hotdrop
  215. Shields
  216. Gameplay: Infiltrator Suit Variation: Shroud
  217. Heavy MAX
  218. Improvement: Maintaining the Highest ranks.
  219. Improvement: Give me wings!
  220. Gameplay: The Magnetic Isle(Continent idea)
  221. Systems: Command Tool revision: /Sitrep
  222. Systems: In-Game voice chat
  223. Gameplay: flares
  224. Complex: Radical Ideas
  225. Planetside 2 Social Media Wishlist
  226. Gameplay: Snipers and Teamwork
  227. Improvement: User Interface multi-monitor support
  228. Systems: Vehicles vs Terrain & Weather
  229. Gameplay: Rogue Regions
  230. Burst fire and RoF Throttle
  231. Beta: Testing
  232. Systems: Cloaking Thrusters for Fighters.
  233. Systems: Mission Difficulty Level and Outfit Rankings
  234. Medic Tool: Nanite Gun
  235. Gameplay: Base "Alert Levels"
  236. Improvement: What many games get WRONG when dealing with a TEAM environment...
  237. Gameplay: Nanite Systems: Construct
  238. Gameplay: Post-launch Map Suggestions
  239. Customised faces
  240. Gameplay: Planetside 2 Anti Vehicle weapons a hypothetical design
  241. PS2 Idea pile
  242. Gameplay: ATV races
  243. Improvement: Situational Voice Masking
  244. "Target is destroyed" explosion/flipping over/turret popping off/whatever animations.
  245. Balance: Bad Changes and Tweaks PS2 Made Away from PS1
  246. Cash shop: Custom outfit color scheme and badge.
  247. Gameplay: Damage Effects vs. Infantry
  248. Systems: What came first the Gal or the Drop Pod?
  249. Decoy NPC AI Galaxies/cloakers/spawn points/other unarmed, defenseless targets
  250. Realistic explosions, etc.