View Full Version : AGN Broadcasts... on TV!
2004-10-09, 10:13 PM
Got some time to kill? Head over to the PSIL and read this post:
A project or creation of the department won't be started until at least 50 votes from the community are in, as I need to make sure a majority want it.
Also, while this site will be hosted on the PSU servers, it will be in co-operation with the Devs, so as to not breach any copyright issues when the AGN broadcasts are redone. This is because some of the footage will effectively be recreations of content and maps straight from the PlanetSide game, while the majority will be either 'fan-fiction' or my own creation for the purpose of the videos.
There is also some talk on the PSIL-thread to do singleplayer content, but this will be up to the decision of SOE and not us at the Idea Lab.
2004-10-10, 07:01 AM
The page cannot be found
something is wrong with the link.
2004-10-10, 07:35 AM
2004-10-10, 09:24 AM
No, the link is correct. It must be your machine, because I can still view it without logging into the Forums:
2004-10-10, 12:38 PM
That one works :)
2004-10-11, 09:27 AM
Of course it does... it's the indentical link!
Also, even if you don't reply to the thread.... PLEASE VOTE!!! Plans for the department's implementation will not happen otherwise.
2004-10-11, 12:35 PM
This is a very good idea, however people (like me hehe) like to see what exactly it is that you would be doing.. I will vote yes but I know you would get allot more response if you were to create an example.
2004-10-11, 03:15 PM
As far as I can tell it's re-enacting AGN's first broadcasts in the HL2 engine, but I may be wrong?
And trust me, the first link does not work (at time of posting) :P~
2004-10-11, 03:38 PM
haha, the first link goes to the same as the text of the link...
meaning it has an ellipsis right in the middle of the address.
2004-10-11, 11:57 PM
AGN on TV... hmmm... :lol:
2004-10-12, 01:04 AM
This is a very good idea, however people (like me hehe) like to see what exactly it is that you would be doing.. I will vote yes but I know you would get allot more response if you were to create an example.Let me ask everyone this. How many of you have played all the way through a game a few times, and ended up being bored because there is nothing more to do except maybe multiplayer (if they have added that feature)?
The main profession that I have been doing for the last six years is working on modifications (or MODs) for current titles. This has either been as a 3D Artist, Web Designer, or actually writing new stories to put into games.
For those who don't understand this concept, we basically take a game-engine, look at what was done when it was first produced... and then see what we can add to it to make it even better. Now the method in which we do this a lot of the time is through a number of ways:
Total Conversions - probably the most common, we take an idea like Resident Evil, etc, and build a campaign that replaces nearly all of the maps, models and textures in the original game, by just using the core engine. People who have seen Jedi: Timeline (http://jeditimeline.com/A/news.php) (a Star Wars mod for Half-Life 2 and FarCry) will know what I mean.
Partial Conversions - this is where some of the content remains the same (with replaced textures), and some of it is entirely new. The best-known example of this has been the Half-Life mod Counter-Strike (http://www.counter-strike.net/).
General Conversions - these are tiny mods, where only small additions have been made to the original game, for the purpose of improving its replayability. For example, someone might make a "Laser Sight" mod for a Sniper Rifle, if that feature wasn't available in the game when it was released. They may also be used for the sole purpose of prototyping ideas for the development of new games. For instance, Quake IV's engine prototype was the recently-released Doom3.
If anybody has been to my personal gallery (http://tiletron.deviantart.com/) - also clicking the "website" link in the personal details will let you download my Resume - people might see immediately that I have mostly produced models and websites for community-based game projects. A blending between Options 1 and 3 ARE EXACTLY what we would be doing, except we would be producing all of this content on behalf of you in the community, in an attempt to ask the DevCrew at SOE to make PlanetSide even better.
2004-10-12, 08:58 AM
So you're creating a PlanetSide TC for Half Life 2? :confused:
2004-10-12, 09:15 AM
Sounds kinda fun.
2004-10-12, 11:17 AM
Now for the simple translation. Any good company when they're going to sell a new product don't just build stuff from scratch, they design it all on computer first to see how it works. This is the same for everything, including structures. Even if these structures include interiors, there would be something to see in a final build.
This project will be to build content in HL2's engine for VIDEOS ONLY! There will be no single-player campaign (unless SOE says otherwise), and playtesting will be done solely for the purpose of making sure everything works the way it's suppose to when the videos are recorded.
If I was to go any more simpler than that, my head might explode.
2004-10-12, 11:24 AM
Not quite sure why they'd want a single player campaign but... :D
2004-10-12, 11:51 AM
Well the AGN broadcasts did open a door for some fictional content, as did the Triumvirate stories, so people might like the occasional suspence that comes from trying to avoid BIG things.
Take for example the Striders in HL2, where they are almost invulnerable...now imagine you have get an objective completed without being owned by a BFR!
2004-10-25, 01:51 PM
Votes are still coming in, despite them being only from a minority of PlanetSide players but when these reach 30, the combined-results of the polls from both here and PSU will be announced.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.