View Full Version : Laser Painter
This could be a common pool weapon where you point the laser on to an enemy structure, then a bomber type plane drops a bomb and goes straight to where the laser is and BAM!! enemy base destroyed as your squad mops up the remaining forces. The laser would have to be fixed on a certain spot for a certain time.
2002-11-05, 07:03 PM
These exist in Tribes 2 :p dunno if they will be in PS
2002-11-05, 07:33 PM
I would like to see some smart bombs in the game, ones that require team work. Guy on the ground designates a target, guy in the air hits it.
Restrictions should be that when you obtain the weapon, its linked to ONLY that designator, to make the team work aspect kick in, and keep people from carpet bombing an area with smart bombs (As cool as that would be, it would make too many bombs hehe)
2002-11-05, 08:14 PM
i don't like the idea of air bombs that are really powerful. We have rockets on the Reavers, that is enough for me
2002-11-05, 09:21 PM
A good old anti-vehicular missle will do for me!
2002-11-05, 09:22 PM
Reminds me of something a friend of mine said about Tribes.
"The Targeting laser works both ways...."
2002-11-07, 09:55 AM
I might be wrong but i think i head something about being able to paint targets for one of the tanks....
Actually i know im not wrong, but i might not beable to prove im right :)
2002-11-07, 02:19 PM
While we're at it, why don't we just have these painters "paint" an area so that our orbital platform can lay waste via a Deathstar beam? You know, take out an entire base with one those, but make it cost a lot of money.
Or -better yet- not. :p
I'm all for weapons of massive deconstruction, such as a a Rocklet, Striker, or Mini-Chaingun... but perhaps an Ion Painter or a Redeemer are perhaps not suited for Planetside as well as UTK2003. Just a wild leap of logic.
2002-11-07, 02:33 PM
i have to go with zarpar with this. having targeting lasers used for bombing would ultimatly be too powerful as the game stands now(doesn't seem to be much anti-air defenses other than other aircraft). they would need to add in extra things to defend against such attacks, like flak cannons or the like.
for the most part, PlanetSide looks to be a ground war. which is the way i'd prefer it. the different aircrafts are good, but as it is now with no real counters to speak of. aside from other aircraft, the TR and NC missile launchers are the only other things that would be feasible(even then it would take a lot of practice and luck). so to add something like painting an object for a bombing run would add a whole lot of work for the Devs, which isn't the best thing at this time imo:)
maybe in the future, but as it is now i can't see it happening.
2002-11-07, 02:47 PM
It's really not what you all make it out to be, and it's not all that useful to begin with. The only game I know of that has a Targeting Laser is Tribes 2.
In T2 if you point the laser at something another player can lock on to it with the missle launcher and start shooting, but then other players just throw flares and the missles are worthless.
The most effective use of the Targeting laser for figuring out the distance between you and your target so that you can lob mortars at it, but the draw back is that "It works both ways". If I point at a spot on the map and it draws a green line from me to my target, it's also drawing a line from my target to me. That gives away my position and I get killed.
The only other use I have seen in game for a targeting laser was defenders useing it to point out the locations of incoming enemy troops, or snipers.
Bottom line is that it can be useful in games, but it's rarely used since the pro's don't out weigh the cons.
2002-11-07, 04:36 PM
Ah... you mean a targetting laser. I thought you meant a laser painter for a Deathstar type ordeal or for aircraft to bomb the hell out of it. If that's the case, I still don't like it. Would be useless, just like Unreg said.
2002-11-07, 05:08 PM
One pretty common use for the T2 targetting laser I've seen goes something like this:
Tanker pair drives off into enemy territory. Driver hops out and paints a target. Gunner blows it to hell. Driver hops back in. This trick is quite useful in hilly terrain where you can shoot without line of site.
I'm also pretty fond of the targetting beacon: Sneak under the enemy v-pad and plant it right under the vehicle station. Or on the roof of a building that has a turret on the outside.
And last but not least, in RiverDance, you can get 2 or three heavies on that huge hill. If a capper or HO or whatever knows about them, he can lase the turret on the way by. And all of a sudden, it starts raining Really Accurate mortar rounds. Boom.
Lots of useful tricks.
I hope PS has something that allows Sneaky Bastards (TM) to have similar fun.
2002-11-07, 05:11 PM
The only thing you mentioned that happens in competitive play is putting the Beacon under a V-pad, but from what I hear z0dd screwed that up in classic so there is no more targeting beacons. Just markers.
The driver hopping out thing works, but it requires a good driver.
The HO's on a hill would get owned by the LD with shocklances so you'd never see me standing around on Riverdance. I'd be too busy skiing around the back and raping your base for that to happen :D
Zarp: I think that's what they were talking about, and that was the same idea in Tribes 2. The bombedier in the T2 bomber had a targeting laser that he could use to "mark" a spot on the map that the piolet could see. It helped the piolet line things up for the bombedier, but even that hardly ever got used.
Any decent piolet would way point (on the command map) his targets before he even left the base so that he knew where to fly.
Personally I think that the personal, and vechicle based Targeting lasers are a good idea. They do have some uses, and they inspire team work, but if there not there it's no big deal since they don't get used that often.
I am opposed to anything that doesn't require another player, Like I target something and then a Death Star like thing takes them out.
2002-11-07, 05:53 PM
I never played, nor have the desire to, tribes 1/2. I guess if I had had a good computer at the time I would have enjoyed it, but I didn't own my own computer back then... had to settle for what the parental units allowed me.
Thank god for jobs and knowledge of assembly! :D
And, during April 1st, they should allow make a patch allowing Ion Painters into the game. We got Deathstar. :D
2002-11-07, 06:15 PM
Ion cannon ala C&C Renegade
2002-11-07, 08:25 PM
Ya, lighting up a target for airstrike could be a little un balanced but i really hope air support is a major part. And flak, that would be pretty cool. However a quick and easy targeting system would be very useful. I mean what is quicker, taking the time to type in "We have a tank closing in at 8 o'clock" or just pop out a little laser and point at something which pops lights up the tank and everyone knows eactly where it is. Even better this little laser pointer could easily be attached a secondary fire option.
2002-11-08, 10:43 AM
I think you should be able to paint a target for an air strike, but for said airstrike to come some of your hombres need to hop in bombers and fly their butts over there and bomb it hehe, proably getting a few shot down on the way, so its still players killing players, not bomber bots.
2002-11-08, 12:44 PM
Yea thats how it worked in T2 it was simply painting.. an automated bombing system ALA RTCW would just be unbalanced, plus then everyone and their moms would be out there calling airstrikes.
And who wants to game with their mom?
2002-11-08, 03:38 PM
Ok here's an idea - you can use a laser pointer to target a place which will show up on eveyone on your outfit/squad's radar. Like in Age of Empires 2 =]
That would be useful for air strikes, but from player controlled aircraft, or if you want to regroup somewhere. Lots of uses.
2002-11-08, 05:20 PM
Painting in T2 is more useful than is being argued in this thread. It doesn't have to be the driver of a tank to paint targets for its gun (as well as heavies carrying mortars). The painter isn't widely used on public servers because it requires teamwork and communication, and like Unregistered said it leaves you an obvious sitting duck.
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