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Hamma
2011-06-12, 08:21 AM
Even if you don't like EVE you have to be impressed with what CCP is planning to do with this game:

http://massively.joystiq.com/2011/06/09/e3-2011-dust-514s-realtime-integration-with-eve-online/

Linking one game world with another on totally different platforms and gametypes is a pretty crazy undertaking.

DviddLeff
2011-06-12, 11:58 AM
I am massively impressed with the idea itself.

Just sucks that:

a) its PS3 exclusive
b) only 32 player fights.

http://www.rockpapershotgun.com/2011/06/08/interview-ccp-on-dust-514-and-eve/

Baneblade
2011-06-15, 01:06 PM
It may only be 32 player fights, that isn't locked into stone.

DviddLeff
2011-06-15, 03:48 PM
I hope not.

Canaris
2011-06-16, 08:28 AM
Think I'd have been a bit more wowed if it was a game design that actually linked EvE to Dust 514 in reality instead of stand alone linked by association.

What I mean is, you and your mates fly EvE ship into a territory and besiege a planet once you have air and space superiority you can then have the option of a ground assault on the capital or military base in a series of fights.
If you win you take the planet and it's defences, if you loose your ships get blown to pieces by the repaired planetary gun batteries and you have to run away with your tail tucked in an escape pod.

Baneblade
2011-06-16, 09:29 AM
How much more linked can they be other than making them one and the same game.

Canaris
2011-06-16, 09:57 AM
How much more linked can they be other than making them one and the same game.

by letting PC players access to Dust 514 too would be a big start ;)

Tigersmith
2011-06-27, 11:15 AM
Cant wait for this. Been starting playing EVE again just for this.

Its something innovative and lately there has been alot of stale games that seem like the same thing.

Ill gladly play this and eve at the same time. And you guys forgot one point about Dust 514

Its Free to Play. Now im not really for micro transactions. But maybe if you have a active account on eve you will get full features of Dust 514? Brilliant if possible

Hezzy
2011-06-30, 11:07 PM
Can't wait for this game to come out, it's gonna be immense.

Goku
2011-07-06, 04:52 PM
Seeing what MAG can do for numbers I see no reason why 514 couldn't be upped eventually. At least there is no monthly fee. Depending on reviews I may get it right away or just wait on a good sale come xmas.

SurgeonX
2011-07-13, 06:12 PM
Before Smed started to let the models slide I was lamenting Dust being console only.
Then they announced the PS3 exclusive and shortly after PS2 was fully announced, so now I couldn't care less.
It is mightily impressive, and a very ballsie move by CCP, but the whole non-PC thing still strikes me as odd.
I loved EVE, but I'll never play it again.
However I'd love to return to its universe as an FPS, but CCP seem to think that aiming it at PC players will dilute their current player base.
Mental.

Lartnev
2011-07-15, 12:45 PM
PC will hopefully get fighting in stations in the future so we won't need Dust 514 anyway. Shame it's not coming to xbox 360 but maybe Microsoft will accommodate CCP if they get good numbers.

Baneblade
2011-07-16, 03:08 AM
Microsoft is being hypocritical about the XBox. Extreme Proprietarism is an an Apple trademark. Although, Sony isn't exactly a winner right now either.

Electrofreak
2011-07-16, 07:39 AM
I'd like to know if it'll run on the PS4.

Baneblade
2011-07-16, 08:43 AM
Doesn't really matter right now does it? PS4 is at least two years away.

Rbstr
2011-07-17, 06:25 PM
I'm cool with it being on the PS3...I just wonder what that does to the longevity of the title.

Baneblade
2011-07-18, 09:19 AM
I'm sure it will be on the PS4 if Sony wants it there.

Talon
2011-07-28, 12:54 AM
I am massively impressed with the idea itself.

Just sucks that:

a) its PS3 exclusive
b) only 32 player fights.

http://www.rockpapershotgun.com/2011/06/08/interview-ccp-on-dust-514-and-eve/


I was extremely disappointed when they made it PS3 exclusive I have always owned Xbox 360 and never a PS3 so now I am basically being forced to buy a PS3 when originally the game was going to be for the xbox 360, way to fk us over CCP on that one.

Goku
2011-07-28, 07:56 AM
Talorn you can blame Microsoft for that one. Most likely M$ did not want the consoles players having any contact with the EVE PC players due to the restrictions concerning Xbox Live. PS3 DCUO has cross platform play and even Portal does with PC players. That is one advantage the PS3 has over the Xbox due to not being as closed towards being cross platform playable.

Baneblade
2011-07-29, 12:14 AM
Sony welcomed CCP with open arms, Microsoft put them on hold listening to elevator music.

Sinilaid
2012-03-07, 10:09 AM
Dust 514 will be FTP (http://www.fpsguru.com/game/110/article/1893/Dust-514-Will-Be-Free-to-Play.html)

Warborn
2012-03-07, 08:47 PM
$80 monacles.

Zulthus
2012-03-08, 12:25 AM
It's a one time fee like Call of Duty or Battlefield 3.



According to the article, it isn't...

p0intman
2012-03-08, 01:33 AM
Three quotes:

Human nature is driven by conflict. Humanity's greatest technological leaps, be they to harm life or to save it...are forged in the fire of war. War is driven by the desire to enforce your will upon the weaker, to test one's self against the stronger.

The payload is the message

-Serpentis High Captain Uvten

I held him in my arms. Felt the life shake loose of his body, only then did I pull my knife free and walk away, my cloak field shimmering slightly as I did.
-Akran Sef, recounting the assassination that ended the Battle of Camtevei

... All im sayin'.

Warborn
2012-03-08, 08:52 AM
If little dustmen blow up my PI stuff or whatever I'm going to be super pissed though.

Eyeklops
2012-03-08, 03:22 PM
Dust will also support KB&M on PS3. Smartest move CCP ever made. We will now have proper controls for a console FPS game.

Biscuit
2012-03-09, 09:57 PM
http://massively.joystiq.com/2012/03/09/dust-514-beta-starts-in-april-gameplay-video-released-at-gdc/

I wish CCP best of luck, from what ive seen so far, PS2 got this.

Rbstr
2012-03-16, 11:25 PM
I don't think you can really put the two in the same bin. Superficially similar but Dust is an interface to EVE's crazy hardcore space universe.

EVE was/is a grower title and that's what the biggest hurdle for Dust will be. Can you have that kind of game on a console, which is far more of a pick-up-game kind of thing than EVE is.

Synapses
2012-03-20, 12:23 PM
Speaking of this system.. Its almost similar imo, to what PS2 is.

What if the PS team at SOE were to do something similar... Finish up PS2, and then start working on a separate game, or expansion that is similar to EVE, without all its STUPID bs overly hard learning curve... Maybe something like Jumpgate Evolution, or how it was supposed to be. Kind of a FPS space shooter.

Warborn
2012-03-20, 01:02 PM
It isn't similar to PS2 at all. EVE is a game where fights actually matter and the game changes based on how well players do, both in warfare and in politics with other players. It is by far the deepest MMO around with the most meaningful player interactions. PS2 is a game where fights don't mean anything and nothing changes and what you do doesn't matter, ever. Nothing PS2 can do will ever make it a competitor with EVE.

This isn't to denigrate PS2, as it being an ultimately static game is fine because it is about having fun blowing stuff up rather than any kind of player-controlled warfare deal like EVE or even WW2 Online. PS2 will undoubtedly be fun and successful and hopefully usher in a new era for MMOGs. But, on the sidelines, there'll be EVE, Dust 514, and eventually that World of Darkness MMO.

Clueless
2012-03-21, 02:29 PM
Ultimately, they are both games: nothing we do in either title will matter :p

I am curious, how does EVE the game 'change' where as PS2 will not? It is being developed by a company, it is patched and expanded like a regular game, etc. I would say the thing that differentiates the two most would be the timeframe of play.

In PS, if I make the wrong choice between jumping in an aircraft to help clear a courtyard to relieve pressure on the players inside, or jumping in MAX armour to help reinforce the defense at the back door, we'll lose the base. This can happen in minutes.

In EVE, if I make the wrong decision in either jumping in a logistics ship to support the fleet, or a combat ship for more focused DPS, we could lose the battle, then a POS, then a system. This could take hours, days, or even weeks. POS's lost will be rebuilt, and stations remain static and are flipped.

But I digress..

Dust 514. Jumping on the, "I was excited for it till it was announced PS3 exclusive", wagon. So sad.

Warborn
2012-03-22, 11:20 AM
Yeah, no, you're right, EVE and Planetside are totally the same.

Clueless
2012-03-22, 12:52 PM
Not saying that at all. Just curious about your viewpoint and looking for some discussion.

Warborn
2012-03-22, 01:30 PM
EVE Online - The Great Northern War - YouTube

Nothing like this will ever happen in Planetside 2. Nobody will care about stuff they lose, whether it be bases or towers or entire continents, because it won't have any real impact. To get really great, emergent gameplay you need players to have a lot of control over the game, and to be invested in their assets within the game. Planetside 2 will have neither of those things, so it will never be competition for EVE, whether they add in space combat of some kind or not.

But, again, that's fine. Planetside 2 is about just go around, shooting guys and just a fun FPS experience. It doesn't pretend to have anything deeper than that, and it'll do just fine without it.

p0intman
2012-03-24, 01:21 PM
EVE Fanfest Cinematic Trailer 2012 - YouTube

One Universe. One War.

Warborn
2012-03-24, 04:35 PM
I saw the stream of the Dust keynote and it looks alright. I haven't seen any of the "what impact will this have" stuff, but in general it seems to have a lot of variety of skills and equipment and so on. Plus, having persistent mercenary corporations which fight for isk and then use that isk to fight even better next time with more advanced hardware is a cool concept.

On the other hand, it's still a console FPS.

Hamma
2012-03-24, 04:45 PM
Pretty much nailed it there :lol:

What excites me is the merging of two games.

What is probably the lamest thing they could have done is make it exclusive to consoles. I'm not so sure how that will play out in the longrun.

Warborn
2012-03-24, 10:51 PM
I laughed inwardly when the developer from CCP boasted about having 7 years worth of skill development for characters in the game. How long is it before the next Playstation comes out, and Dust 514 is eclipsed by games designed with better graphics and overall capabilities? I think they must be planning to bring it to PC not long after they've got it out the gate, as its longevity as a mainstream console title will be substantially less than the longevity of EVE.

Although, really, making console players compete against PC players in an FPS title would basically cement its place as a dead entity on consoles. So what's the plan here? They make the game something that will interest Playstation 4 players despite being several years old and a generation behind? They do this for long enough to keep the Dust 514 element within EVE active for as long as EVE is around? Or do they simply wash their hands of it all once the Playstation 4 is out and people really lose interest in it, assuming they don't lose interest even before then?

The entire thing, honestly, seems like such a fuck-up. It's like someone who is totally disconnected from the process looked at the numbers, saw that console FPS games sell well, and directed CCP to make a console FPS game, period, regardless of what kind of sense it made.

p0intman
2012-03-24, 11:50 PM
Something to consider: Reports from early testing indicate that DUST supports keyboards and mouse attatchments on the PS2.

Orbital bombardment is to be tested on SISI. Indications are battleships, dreads and quite possibly even Titans will be able to target planetary fights.

As for planetary infastructure, theres a number of unimplemented things that didn't make it into Tyrannis that related to PVP and general player interaction that were cut from the final delivery.
Might not want to call it completed just yet.

duomaxwl
2012-03-25, 12:25 AM
I'd give it a whirl if it wasn't console exclusive. :(

Baneblade
2012-03-25, 07:23 AM
Yeah, ditto on that.

Have they talked anymore about the part where hi sec Dust 514 is basically pve?

Warhound
2012-03-25, 04:11 PM
Lovin the look of this game. Finally will get some use out of the ps3 I own.

HELLFISH88
2012-03-26, 02:34 PM
I'm really excited about Dust and it's ingenious mechanics. the New trailer is the best CCP has ever produced and if you visit their youtube channel you will see that is not an easy call. The only thing which concerns me is the graphics. They are nice but not amazing. Forgelight wipe's the floor with it so far.

p0intman
2012-03-27, 03:57 PM
http://www.youtube.com/watch?v=e92Wpt7_RV8#t=21m07s

THOSE LAUNCH CODES:

B00M

I love CCP. And Stoffer.

Tigersmith
2012-03-28, 09:34 AM
http://www.youtube.com/watch?v=e92Wpt7_RV8#t=21m07s

THOSE LAUNCH CODES:

B00M

I love CCP. And Stoffer.

very excited for this

Warborn
2012-03-30, 03:11 PM
Dust was unimpressive to me. Apparently it's fun to play, but it's still a console FPS. The only parts I found interesting were their plans for EVE-like skill depth, and the concept of fighting for cash and spending that cash on powerful items. Planetside 2's commitment to making a "five minute player and a five year player on equal footing" isn't something I care much for.

Captain1nsaneo
2012-03-30, 06:31 PM
Dust was unimpressive to me. Apparently it's fun to play, but it's still a console FPS. The only parts I found interesting were their plans for EVE-like skill depth, and the concept of fighting for cash and spending that cash on powerful items. Planetside 2's commitment to making a "five minute player and a five year player on equal footing" isn't something I care much for.

:huh:

The equal footing between players is one of the most key things in PS. Otherwise there's no real threat to the older players and there's no hope for the younglings. You'd have to break the world apart just to keep things fun the way mmorpgs do. That might work in lesser mmofps where they just break up into arena fights but this is Planetside. I'd always rather that skill dominate my games rather than grind.

(and to keep things slightly on topic)
Interested in seeing how Dust works out as an experiment. But the links between the game seem tangential and not whole hog. Boarding actions, boarding torpedoes, infiltration missions like UT's assault, there's just so much more they could do than battlefield clone with some links to another MMO. Another quick example, that orbital cannon fire should but MUCH larger, right now it's just purple colored BF2 artillery. But this is just the opening for them, so as I said, I'm really interested to see how this pans out.

Warborn
2012-03-30, 06:52 PM
I'm perfectly fine with there being slight advantages granted by skill points. Nothing major. EVE-style stuff. +5% to this, +5% to that. I think progression is fairly meaningless if it affords no benefits. Cosmetic progression is not interesting to me.

You're also going off the rails there. Saying I'd prefer if things weren't totally level between a 5 minute and 5 year player doesn't mean I think the 5 minute player should be totally outclassed and helpless and etc. I just mean that if after 5 years of character development you have literally nothing to show for it in terms, that underwhelms me.

I get a feeling like this is going to lead to a very obvious and unnecessary response, so I'll just say my response to it right away. Yes, I know there are sidegrades and derp. Yes, I know you'd have 5 years of experience and probably be a better player. Yes, you'll probably be in an outfit and whatever.

All I'm saying is that Dust 514 will have character development which will let you become better at doing certain jobs than less-developed players. It will let you fight for isk to spend on gear that is better than your default gear. I don't mind the idea of these elements being in a competitive FPS game with MMO leanings.

Captain1nsaneo
2012-03-30, 08:15 PM
You pretty much just gave out what the PS devs are after with their leveling systems. I agree that mere cosmetic growth isn't enough to keep players around. The original PS allowed for a larger growth in what abilities you could use at any one time. PS2 has been said to have small growths possible up to ~20% which is what you seem to want.

What you seem to be against is pure sidegrade and cosmetic changes similar to how TF2 works. The advantages you describe for Dust is pretty much right on the money for what's going to be in PS2.

Warborn
2012-03-30, 08:49 PM
Higby literally said a five minute player and a five year player will be on equal footing during the GDC stuff. Maybe what he meant was that there'd be a 20% difference, but it isn't what he said.

Captain1nsaneo
2012-03-30, 10:26 PM
It's times like this I love Bags.

http://www.planetside-universe.com/showthread.php?t=37350

"How close will a new player be to a vet? A veteran will be no more than 20% stronger than a new player."

I don't blame you for not knowing this, there's a lot of info to get through and sometimes it all runs together if you're not constantly looking for it. But sorting these things out is what the forum is for. Hope this helps.

Warborn
2012-03-31, 02:32 PM
I'd read that before. When was it written? Half a year ago? More? The most recent information we have lead me to believe that all advancement would be lateral, rather than vertical. Things change in the course of development. Character advancement could certainly be one of them.

Captain1nsaneo
2012-03-31, 03:15 PM
The information you're referring to was from a presentation designed to inform people who've never seen the game before. The ~20% comes from direct Q&A with the fan base. We can further lay this to rest by seeing in that same presentation Higby pointed out that with levels the vanguard could be equipped with shields to augment its armor. This would be part of the 20% difference between new and leveled players.

Warborn
2012-03-31, 04:11 PM
We'll see how it pans out, but at this point I'm more impressed by Dust's unabashed commitment to giving people rewards for fighting well in the form of better stuff to help them fight better, and a breadth of skills that make them more capable as they acquire them.

p0intman
2012-04-01, 09:28 AM
Food for thought:

There are people in EVE who are stupidly, insanely rich. We can therefore outfit our own personal armadas and armies of DUST mercs without much of a second thought and write it off.

For example, my ingame wallet is currently at about three quarters of a trillion isk.

so um, if I want to outfit my mercs with the very best stuff.. I can without much of a problem and theres almost nothing you can do about it. Nevermind that I can hide that kind of power behind alts for transactions, so you'll never be able to properly retaliate in space, either.

duomaxwl
2012-04-01, 09:37 AM
Food for thought:

For example, my ingame wallet is currently at about three quarters of a trillion isk.


Than why won't you buy me a ship with pewpew lasers? :mad:

p0intman
2012-04-01, 03:09 PM
Than why won't you buy me a ship with pewpew lasers? :mad:


More food for thought: it wont hurt as much when you lose it and it is then less fun to find and buy/build and then fly your own ship as opposed to when you put effort into it.

i log into eve for two reasons lately: manufacturing jobs, invention jobs and because my starbases are whining like the fps community does.

Having a fat wallet makes EVE boring unless all you do is blow people up.

edit: the above reason is why i would outfit mercs and fleets: to grief dusters.

Edit: in the immortal words of darius johnson: I am not here to ruin the game, I am here to ruin your game.

FanFest 2009: GoonSwarm - part 3 - YouTube

Ait'al
2012-04-01, 03:45 PM
Food for thought:

There are people in EVE who are stupidly, insanely rich. We can therefore outfit our own personal armadas and armies of DUST mercs without much of a second thought and write it off.

For example, my ingame wallet is currently at about three quarters of a trillion isk.

so um, if I want to outfit my mercs with the very best stuff.. I can without much of a problem and theres almost nothing you can do about it. Nevermind that I can hide that kind of power behind alts for transactions, so you'll never be able to properly retaliate in space, either.

Why should that be considered a problem. 8) adds depth that way.

duomaxwl
2012-04-01, 06:49 PM
More food for thought: it wont hurt as much when you lose it and it is then less fun to find and buy/build and then fly your own ship as opposed to when you put effort into it.
I was kiddingggg. :(

Warborn
2012-04-02, 01:31 AM
Food for thought:

If isk can just flow freely from EVE to Dust then that completely changes everything and is not what I'm advocating.

p0intman
2012-04-02, 08:03 AM
If isk can just flow freely from EVE to Dust then that completely changes everything and is not what I'm advocating.


So what currency would you suggest as payment for Dust mercs? If you use aur alone, its tied to real world cash, which is even worse.

Tigersmith
2012-04-02, 09:12 AM
So what currency would you suggest as payment for Dust mercs? If you use aur alone, its tied to real world cash, which is even worse.

I think this is going to be fantastic

ArcIyte
2012-04-02, 12:33 PM
shitty console game

Warborn
2012-04-02, 08:52 PM
So what currency would you suggest as payment for Dust mercs? If you use aur alone, its tied to real world cash, which is even worse.

I'm not saying don't use isk, I'm saying having a direct, unrestricted flow of money from EVE to Dust wouldn't work. It would make equipment and vehicles either so amazingly expensive that people who don't have the patronage of an EVE corp can't ever afford to upgrade, or it would make those things so trivially inexpensive that there is not any incentive for Dust mercs to compete and win, because a bored EVE player could just dump a billion or ten on them and that's it, they can afford everything they want for a long time.

I think having pre-defined contracts would work better. That is, you can only pay in specific allotments. Maybe they could even have it so that paying for mercenaries in Dust might cost you much more than it earns them. Either way, they need some way to curtail the ability for Dust players to earn money when interacting with EVE players, otherwise the entire thing gets fucked.

p0intman
2012-04-06, 02:58 PM
So should I pay my mercs with pax amarria (http://wiki.eveonline.com/en/wiki/Pax_Amarria) x 1000?

Have a better idea?

p0intman
2012-04-20, 10:50 AM
So it turns out that PS3 people don't know what an NDA is, some idiot uploaded stuff:
Source: Failheap challenge (http://failheap-challenge.com/showthread.php?6110-Speculation-on-the-Dust514-gt-Eve-link&p=430687&viewfull=1#post430687)
DUST 514 BETA - YouTube
DUST 514 CLOSED BETA GAMEPLAY PART 2 - YouTube

Warborn
2012-06-27, 09:07 AM
So should I pay my mercs with pax amarria (http://wiki.eveonline.com/en/wiki/Pax_Amarria) x 1000?

Have a better idea?

I already said that isk is fine as a currency. The point I thought I had made was that allowing isk to move into Dust from EVE in an unrestricted form would be completely disastrous to Dust's economy. Merc contracts will have to be set at pre-defined amounts which allow a controlled amount of money to be given to Dust mercs. Otherwise, EVE corp A makes a contract for their Dust alts which reward them with trillions of isk and instantly isk becomes essentially irrelevant for their Dust alts, and the game loses its starch.

Anyway the game is expanding its beta tomorrow and if you want guaranteed access you can buy a $20 pre-order bundle off of PSN which gives you some exclusive stuff, $20 in Aurum (the game's real money currency) as well as beta access.

Obiyer
2012-06-29, 03:21 AM
Have they added in mouse and keyboard support yet? I didn't get info on this.

p0intman
2012-06-29, 03:28 AM
Have they added in mouse and keyboard support yet? I didn't get info on this.
Yes.

bjorntju1
2012-07-26, 01:10 PM
2H6R-3RN4-J85F
NGGA-PPN2-J9H3

These PSN Voucher codes are only good for access to this weekend’s closed beta, which runs July 26th-30th.

Also in my mail was:
*Note: These PSN Voucher codes are region-specific and can only be used by players in Europe, South Africa, Australia, and New Zealand.

Warborn
2012-07-26, 01:23 PM
Yes.

The answer to the question may in fact be a word other than yes.

Anyone who plays during this weekend for the first time should read the beta forums and familiarize themselves with the KNOWN ISSUES that you may find annoying. There may or may not be some bugs and strange features that allow for cheap or frustrating play in some instances.