View Full Version : Gameplay: Automatically Assign new Players to open Outfits
hippieschuh
2011-07-15, 02:51 AM
Problem:
Even there is a Mission system, new Players will feel lonely. They dont have comrades / mates right from the Start and need to find them.
Playing in group makes a lot more fun and the people will stay longer in the game.
Solution:
Give Outfits the option to set their outfit to "open" or "close".
If set to "open", new players are automatically assigned to "open" outfits.
"closed" outfits can only be joined when requesting to join via the player.
This simple System will give new players a warm welcome at its sure that a lot of players will continue playing.
Excuse my bad english.
krnasaur
2011-07-15, 03:31 AM
I like the idea, so the new people have a sense of belonging as soon as they join, but make it something where you need a cert in the skill tree, so not every bilbo is making an outfit
I think they should just make sure players are aware of outfits instead of sticking them in them randomly.
DreaM
2011-07-15, 06:33 AM
I believe that there should be a screen where it shows outfits that are recruiting with their information on it. This will stop the chat spam (especially since there will be no Sanc now)
Tikuto
2011-07-15, 06:53 AM
Interesting. I like.
Grimster
2011-07-15, 07:30 AM
I like this idea a lot. Maybe they could have pre created outfits that newly created characters automatically join instead? This was the case in DAoC so when you started a new character you were automatically member of a pre created guild so you had a lot of people you could communicate with and get advice from. Once the player got more comfortable with the game they usually left for a player created guild.
I think this could be a great thing among several things to make the game more user friendly for new players.
Hamma
2011-07-15, 08:49 AM
Not a horrible idea, EVE did something similar with an NPC Corporation. As long as it's toggle-able sounds good :thumbsup:
Firefly
2011-07-15, 09:45 AM
In theory it's a good idea. Unfortunately it will encourage zergfits to be even lazier in their already-lazy recruitment efforts. And a lot of uncoordinated outfits, in an effort to beef up their flagging numbers, will use this option. Potentially it can give a new member a bad impression of the game. Unfortunately I do not have a work-around to the issue I raised.
Yet.
Manitou
2011-07-15, 10:20 AM
A possible work-around would be that generic, unowned Outfits are limited in population. Once that pop-cap is reached, the new recruits spill over into another generic Outfit, and so on. No specialized administration of the Outfit is allowed, encouraging the new recruit to seek a managed Outfit for that capability.
I think they should just make sure players are aware of outfits instead of sticking them in them randomly.
I agree with Bags on this, it may be confusing enough to new players who have not played Planetside in the past without compounding it by auto adding them to outfits while they are still getting used to the game.
Agree with the above post about allowing players to see a detailed outfit list that shows specialty, recruitment status, wants/needs, requirments, etc. Give those new players that feeling of jumping into the game, squading with random players and developing those friendships naturally to perhaps form their own outfits together.
Grimster
2011-07-15, 11:31 AM
A possible work-around would be that generic, unowned Outfits are limited in population. Once that pop-cap is reached, the new recruits spill over into another generic Outfit, and so on. No specialized administration of the Outfit is allowed, encouraging the new recruit to seek a managed Outfit for that capability.
That was something I was aiming for with my input from DAoC. The difference with DAoC is that you had different guilds depending on which race you picked which also meant that it made a difference on where you started out. Most of the times the guilds had a name which included the city you started in. But I think this would be a better approach than the ability to make your outfit public and instead have these generic outfits you can avoid the problem that was mentioned by Firefly.
I'd do it by creating 'newbie' outfits, where players are automatically kicked out after BR10.
Also, I think we should have an easily accessible and VERY VISIBLE outfit list screen - similar to EVE, where people can read a short description and apply*.
*Yes, proper applications in-game, instead of a simple 'join' button.
Firefly
2011-07-15, 02:51 PM
Also, I think we should have an easily accessible and VERY VISIBLE outfit list screen - similar to EVE, where people can read a short description and apply*.
*Yes, proper applications in-game, instead of a simple 'join' button.
I'd prefer it if this were optional, in all honesty. That's fine for some outfits. For others, we've been doing this long enough to where we have a little bit of personal preference. My outfit's procedures are a little more involved than spam/invite/spam/invite. It's designed to weed out Fairweather Johnsons looking for a quick and easy home, and also it weeds out dipshits. We put out a broadcast in Sanctuary - people can /tell all they want, but it takes effort on their part. Namely, go post a recruitment app on the forums. When they get to the forums, there's a sample application for them. It says "READ FIRST". If they can't follow the instructions then they don't need to be in our outfit.
Not exactly the friendliest welcome, but we like someone who's enthusiastic enough. And we're not dicks about it - like I'm not going to forum-flame someone and be like "You idiot!". I'll just ignore the app or something along the lines of "Sorry, probably not a good match."
I'd prefer it if this were optional, in all honesty. That's fine for some outfits. For others, we've been doing this long enough to where we have a little bit of personal preference. My outfit's procedures are a little more involved than spam/invite/spam/invite. It's designed to weed out Fairweather Johnsons looking for a quick and easy home, and also it weeds out dipshits. We put out a broadcast in Sanctuary - people can /tell all they want, but it takes effort on their part. Namely, go post a recruitment app on the forums. When they get to the forums, there's a sample application for them. It says "READ FIRST". If they can't follow the instructions then they don't need to be in our outfit.
Not exactly the friendliest welcome, but we like someone who's enthusiastic enough. And we're not dicks about it - like I'm not going to forum-flame someone and be like "You idiot!". I'll just ignore the app or something along the lines of "Sorry, probably not a good match."
Yep, we do the same and I don't mind it being optional.
*But* the whole idea is to make the process easy and accessible for new players, before they ragequit because they can't solo.
Also it would allow them to read about different outfits in one place, instead of having to rely on forums etc.
Firefly
2011-07-15, 03:07 PM
Yep, we do the same and I don't mind it being optional.
*But* the whole idea is to make the process easy and accessible for new players, before they ragequit because they can't solo.
Also it would allow them to read about different outfits in one place, instead of having to rely on forums etc.
I'm not poopoo'ing the idea, mind you. I think it's great. But it should be optional, because a lot of Planetside veterans are going to be playing this. I like the idea of a generic starter-outfit. This idea was implemented in WAR and it was fairly successful for new people, especially when we hired people to actually serve as guild moderators.
MasterChief096
2011-07-15, 04:13 PM
I'm more on the side of players being made aware of outfits at the beginning of the game, and what they are all about, but I'm not totally against the open outfits either that players would be assigned too.
Add the ability at character creation to either be immediately assigned to an open outfit at log-in or not, and I think it would be fine.
I think it would be better if an "outift finder" were implemented. A place where outfits could advertise, state what they are looking for, etc. In such a system, an outfit could flag itself as "noob-friendly", i.e. indicate that it is open to inexperienced players. These outfits could indicated to the player via a tooltip when he initially opens the outfit finder or the game.
I don't believe that automatically dropping a player into a random outfit is a good idea because the player may not care for the particular style of play that that outfit specializes in (e.g. infantry, air, armor, etc.). With an outfit finder system, the player could read more about an outfit before deciding to join. In addition, if he finds that a particular outfit is not a good fit for him, he can leave and easily find another noob-friendly outfit to join.
I think we could modify this idea to make it work best.
Hamma mentioned EVE online, where I believe, instead of a corporation, all new players up to a certain level share a com channel. Similar thing for us. Maybe it takes you to BR5 (or PS2 equivalent) but you can leave sooner. Gives you tools to group up with other members of this bracket automatically, maybe includes a few volunteer community managers from the playerbase or SoE employees to help out if people have problems. But by a certain level you are kicked out, and will have to find and join your own outfit or play on your own.
I can't think of any reasons why it shouldn't happen, and I don't think it would be very hard to implement. Great ideas here.
Coreldan
2011-07-16, 01:42 PM
Overall speaking something I disliked about PS was a lack of some common comms. There's broadcast in friendly SoI, but if you were a mere noobie, you really had nowhere to ask what to do outside friendly SoI.
I hate bothering the CRs by sending them tells and ask what should I do as a not very seasoned player.
Or then I've missed some form of communication.
NewSith
2011-07-25, 01:36 PM
I think mentoring > this. But the idea can definitely be in check, because it is not exactly bad solution.
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