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View Full Version : Gameplay: New Player Mentoring..


dorgo
2011-07-15, 07:31 AM
If you can all think back to your first time playing planetside you will remember how confusing it was.

After a half hour or so i got chatting to a player that had been on the beta, they took me under their wing to show me the ropes and i learn't a lot more than the tutorials.

So my idea is put in a new player mentoring step in the first few steps of joining the game, they can either enter this or opt out, if they opt out and find it overwhelming and want to enter it later they should be able to.

As for the mentors any player old or new can offer their services for this.

basti
2011-07-15, 09:55 AM
Like it. Mind to go more into detail? How do new guys find mentors? How do mentors find new guys?

dorgo
2011-07-15, 10:01 AM
I would say with some sort of bulletin board within the game where new players can add themselves to it and so can the mentors, the mentors either pick a noob or it could be done randomly and automatic pairing.....

basti
2011-07-15, 10:06 AM
Mind if i just use this basic idea of yours and let my mind flow freely? Somethigns coming up already, like rating your mentor after youre done, goals to meet for the newbie, rewards for meeting those goals, rewards for the mentor to help a newb, etc.

Logit
2011-07-15, 10:07 AM
I would have loved this idea when I was running people over in sanctuary because I thought grief points were good.....

dorgo
2011-07-15, 10:59 AM
Mind if i just use this basic idea of yours and let my mind flow freely? Somethigns coming up already, like rating your mentor after youre done, goals to meet for the newbie, rewards for meeting those goals, rewards for the mentor to help a newb, etc.

I don't think there should be any rewards as such that affect your characters performance in game, as this is a selfless act to help support the community as a whole. A Mentor should be rated and given a special badge if they are having them in this new game.

Say if there is a new player gets a lot of help from the community he will tell all his friends "how great this game is" "the players on their really helped me", so there will be more players.

basti
2011-07-15, 11:00 AM
http://www.planetside-universe.com/forums/showthread.php?t=36578

Just took the idea and removed the chains from my brain. :>

dorgo
2011-07-15, 12:28 PM
http://www.planetside-universe.com/forums/showthread.php?t=36578

Just took the idea and removed the chains from my brain. :>

thats a good thread hijack...:stoppost:

321
2011-07-15, 06:28 PM
Personally, I liked figuring the game out on my own. Not a bad idea to have such a system in place for those who wish to use it though.

nathanebht
2011-07-15, 07:06 PM
With FPS games being so common, not sure how valuable this would be. It would be nice for PS2 to attract tons of people who never played a FPS before.

Valdae
2011-07-16, 06:33 PM
Remember the offline training with that sexy woman narrating? They should have that, but online. I think a game without sanctuaries is much easier to get to grips with anyways..

Lartnev
2011-07-17, 06:50 AM
I would have loved this idea when I was running people over in sanctuary because I thought grief points were good.....

:rofl:

I think game designers are a lot more aware of new player experience than they were back in 2003. I think there's something wrong with a modern game that needs mentors. Hopefully either a tutorial or lots of contextual help will be provided in game to help newbies off their feet and into the action.

For everything else there's PSU pimp:

Forsaken One
2011-07-17, 12:56 PM
I don't really see the point. a lot of games and even more so new ones tend to have a guild/outfit/whatever named "noobs welcome, help here." or something that enjoys and/or seeks to help out new players.

NewSith
2011-07-25, 12:56 PM
Well, a good way to do things is also making a tutorial movie instead of "go figure it out yourself". A new generation of players is either getting dumb or too lazy but this type of training proves more efficient, for some reason.