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View Full Version : News: Community Night May 2012


Hamma
2012-04-16, 06:58 PM
http://www.planetside-universe.com/news-community-night-may-2012-2757.htm

Graywolves
2012-04-16, 08:36 PM
I see nothing!!!!!

Hamma
2012-04-16, 09:29 PM
Whoops..

Fixed :lol:

TerminatorUK
2012-04-17, 08:32 AM
Nice lineup.

I wonder if the creation of 3D cockpits could be used for the purposes of boarding/exiting animations in first person eventually?

Talek Krell
2012-04-17, 12:33 PM
So is it limited to only video participants?

Hamma
2012-04-17, 04:28 PM
It might be - just depends how many we get. If you don't want to participate that way you can still send us a PM and jump on TS prior. We can still use both. :D

SniperSteve
2012-04-27, 09:02 AM
Obviously need to talk about the Lightning, now as well. ^_^

Hamma
2012-04-27, 09:23 AM
Yup :D

TerranTitan
2012-04-30, 01:47 PM
Would I be able to attend, given you know who I represent?

wekabear
2012-04-30, 01:50 PM
could you inquire as to some of the things about flying in general, like how hard it will be, maneuverability and so on? I might not be there, but would like to hear about it.

Saieno
2012-04-30, 01:52 PM
I think we should talk about weather as well, since its been brought up a few times. We can talk about what we'd like to see and how it should affect things, etc.

Flarestarchild
2012-04-30, 05:04 PM
Totally agree on the weather topic. Also, about the outfit "uniform"colours, how much of the uniform will cover the main armour? Just wondering because imagine a TR wearing all blue from far away. Someone may mistake them for NC and start firing on their own people. This can be imagined with any combination of infantry other than Manuel MAXes since you can identify them from a mile away.

Captain1nsaneo
2012-04-30, 07:52 PM
Would I be able to attend, given you know who I represent?

PMing Hamma is the only way to make sure you get in...

Well it's one way. But gate crashing doesn't work as well these days ;)

Hamma
2012-04-30, 08:13 PM
We are pretty much full this time around.

I will get weather on the agenda.

Graywolves
2012-04-30, 08:41 PM
Hamma never responds to my PMs, he just keeps accidentally putting me on the show.

FireStormNova
2012-05-01, 01:37 AM
Will there be some cool CG on the Factions Story Lines , Vehicles , Weapons Systems? ;)

Gromlac
2012-05-01, 03:28 AM
Please ask about Deployables. Specifically the Spitfire and other turrets. Are they going to be present? If so, how many can be dropped by one person at a time? About what range? and are they roughly the same damage/effectiveness as they were in PS1? The antipersonnel mines and spitfires ARE planetside to me.

Thanks much

Hamma
2012-05-01, 09:01 AM
:lol:

Honestly we have never really done a whole lot of responding. Although I probably will this week with us using video this time.

Crazyduckling
2012-05-01, 10:29 PM
How about another Dev chat? Yes? Yes. Good.

Captain1nsaneo
2012-05-01, 11:28 PM
Please ask about Deployables. Specifically the Spitfire and other turrets. Are they going to be present? If so, how many can be dropped by one person at a time? About what range? and are they roughly the same damage/effectiveness as they were in PS1? The antipersonnel mines and spitfires ARE planetside to me.

Thanks much

As far as I know deployable turrets are all mannable, no ai turrets like the spitfire. Land mines come in a variety of flavors now with there being a difference between AV and AI being the biggest change but there's other things being packed into mines as well. Beyond that, while we can surmise that motion sensors will probably return, we don't know much.

How about another Dev chat? Yes? Yes. Good.

If a Dev shows up depends on their schedule and it's pretty much out of Hamma's hands. However! Show up to the live show and get in the IRC and you'll find about 2 or 3 Devs hanging around.

Pillar
2012-05-02, 08:48 AM
I'm personally very curious about Outfit details. Specifically if they've decided about going with or against Specialized Outfits. With the class system now in place, this detail is going to determine a lot about the social structure of the game. For example, if I'm an Engineer, should I expect to end up in an outfit that is effectively an Engineering Corps, coordinating with other Outfits to put our skills to use? Or will I be part of an Engineering Corps Division that exists within my Outfit, alongside Infantry, Motor Pool and other specific divisions? At the end of the day, will my friend who's an Infiltrator not reap the same kind of benefits by being in my Outfit that he would have if he had joined an Outfit that was specialized in his class. That's the biggest question on my mind right now.

Crazyduckling
2012-05-02, 09:30 AM
If a Dev shows up depends on their schedule and it's pretty much out of Hamma's hands. However! Show up to the live show and get in the IRC and you'll find about 2 or 3 Devs hanging around.

I know. I'm usually around during AGN, drinking, but still there.

EVILPIG
2012-05-03, 02:07 PM
If the panel is full and you have some new blood who want to get on, you should bump off some of the old faces. Mix it up, instead of having the same people/opinions every time.

Hamma
2012-05-03, 06:52 PM
There are a couple new folks this time.

Pillar
2012-05-03, 09:58 PM
I would be willing to spend up to the cost of a Triple A title, that's about $60 Canadian dollars, not sure what it works out to in American dollars, can't be much different. I feel these guys are putting in the effort, they deserve to be compensated in kind. I'd likely spend more over the long term as well, provided the game keeps up.

SniperSteve
2012-05-04, 08:19 PM
We must get a dev on the show and then force them to tell us about the beta situation and give us dates.

Hamma
2012-05-04, 09:10 PM
:lol:

No devs this time

MonsterBone
2012-05-05, 06:29 AM
Need to move this item to the front page news so people know about the AGN meeting tonight.

Carbanu
2012-05-05, 09:46 AM
Need to move this item to the front page news so people know about the AGN meeting tonight.

Agreed, this might be the last AGN before we DIIIIIIEEEEEEEE IN RL!!!

Captain1nsaneo
2012-05-05, 03:08 PM
We must get a dev on the show and then force them to tell us about the betta situation and give us dates.

Fixed that for you. Don't worry I'm sure they'll have all the info about the fish in the IRC tonight.

MonsterBone
2012-05-05, 03:19 PM
If hamma eats a blue colored sardine on air it would rule.

Deathshot
2012-05-05, 03:55 PM
I look forward to tonight's broadcast :D

Hamma
2012-05-05, 04:23 PM
Lots of folks already showing up in IRC and we have been pushing it out over Twitter, FB and Google+ so everyone should know about it by now. :D I'll post a banner as well.

Hamma
2012-05-05, 04:44 PM
Banner posted. :D

Graywolves
2012-05-05, 05:21 PM
That current time countdown thing is pretty cool.

SniperSteve
2012-05-05, 07:14 PM
lol... and by dates I mean when we can go visit... :D

waldizzo
2012-05-05, 09:14 PM
Good show tonight. Liked the google hangout integration.

IMMentat
2012-05-06, 12:34 AM
Subject : Cash Shop, what are you willing to buy? How much will you spend?

In terms of this, it is my honest opinion that most developers overcharge by a large margin on many items, and the exchange rate value of bought items to "free" currency (earned through actual play) are little short of extortion. (Suprisingly the EQ2 Station Marketplace was one of the better iterations, though not perfect as it kept many old items higher-priced long after they became trivialised)


Working example.

It should take 2-20 hours of active playtime to get a new-release/variant item/model/decal for "free", double or tripple this ammount for something thats had an impressive degree of effort applid (better yet, make it an unlock item tied to an acchievable event/goal). A well run event with a tangible reward at the end can be a beautiful and satisfying thing, not to mention boost player numbers on a regular basis.

Sales should be frequent and targeted at specific concept, throw a few wildcards in for good measure (one week a pistol variant emproium with an armour model or 3 in the mix, next sale an aircraft reskin service, with optional sunglasses for those looking for a top-gun moment).

Rentals/Trials are a great ideas, but limit them to 3-5 (3 hour) trials per week and charge a token quantity of in-game resources for the privelage.
Items placed on free-rotation also have their merits, as proven by League of Legends, and other MOBA games.

Drop pricers of older content regularly and incrementally.
That new stuff won't always be so impressive and prices should reflect this.
Premium items will generally hold their value for longer, but even these can become upstaged over time.
(A polished silver and ice-blue neon trimmed magrider? yes please! :D
Later that year.
What do you mean they just released made a crystal variant that shoots concentrated awesome. . . :eek:)

In RMT (real money transaction) terms anything between $0.5-5 USD is reasonable for a typical item, depending on its heirachy (a new utility belt visual should not cost the same as a weapon super-variant, though a desert-camo decal for that same weapon may be comparable).
The further from the class/vehicle frequency of use an item it is, the less that should be charged.

Premium items (full sets of cosmetic armour, alternate vehicle models, weapon variant bundles) should charge no more than triple/quadruple the price of a mid-level alternate and/or be tied to an event/season/sale/goal.


In the end, it is all down to seducing the player that the items in the store are somerthing they would :love:Love:love: to have (like, RIGHT NOW!), rather than forcing everyone to think that unless they spend regular RMT on the game they will become unable to keep-up.:doh:

Malorn
2012-05-06, 12:38 AM
Unfortunately these always occur when I have other plans. At some point I'd like to participate. Seems like a lot of fun!

IMMentat
2012-05-06, 11:25 AM
BTW there any official forums? wouldn't want all this opinionated stuff i'm writing to be relegated to something unread by devs. :rolleyes:

In the end i'll probably just transfer this into whetever BETA forum they have. ;)

Hamma
2012-05-06, 11:52 AM
No official forums yet no - but the devs read this one ;)