View Full Version : Heavy Assault
stormtide
2012-07-02, 09:58 PM
I have looked around on the internet and can not seem to find an answer to my question. Maybe I can get some help here! Are the heavy assault classes restricted to LMG variant weapons only? Or would it be possible to use a standard assault rifle variant of a weapon? Thank you in advance!
mintyc
2012-07-02, 10:02 PM
The lasher the MCG and the Jackhammer are not ready yet so thats why we have not seen them.
on a side note it has been mentioned that all three are becoming underslung wepons like the MCG was in PS1
SKYeXile
2012-07-02, 10:09 PM
Its been said that HA cant use assault rifles(that only LA can), as for carbines and whatnot? possibly, but there's been no solid information.
Kran De Loy
2012-07-02, 10:11 PM
I doubt they would be limited to LMG variants only, however I do not know if any devs have anything about one way or another.
Hopefully HA will be able to use SMG, Shotgun, AR or LMG however they want to pick while the lighter classes are only limited in that they can not use LMGs. Sniper rifles seem to be Infiltrator only thing which is fine by me.
Edit:Its been said that HA cant use assault rifles(that only LA can), as for carbines and whatnot? possibly, but there's been no solid information.
Wait, wut? Why could LA be the only class with access to AR's? That honestly makes no sense.
Edit2: What would make the most sense would be..
Infiltrator: Pistol, SMG, Shotgun, Sniper Rifle.
LA: Pistol, SMG, Shotgun, Carbine
Medic: Psitol, SMG, Shotgun, Carbine, AR?
Engineer: Pistol, SMG, Shotgun, Carbine, AR?, Deployables
Heavy: Pistol, SMG, Shotgun, Carbine, AR, LMG, AV/AA
MAX: MAX AA/AV/AI
Not sure about using a standard assault rifle, but to me it's kinda pointless. LMG is only there to accompany the anti-vehicular launcher. The last tier of weapon, heavy assault weapons (Lasher/MCG/Jackhammer) are still in development and that is what the heavy assault class is really about in my opinion. I think light assault uses standard assault rifles, but then again SMG is also a possibility.
SKYeXile
2012-07-02, 10:36 PM
I doubt they would be limited to LMG variants only, however I do not know if any devs have anything about one way or another.
Hopefully HA will be able to use SMG, Shotgun, AR or LMG however they want to pick while the lighter classes are only limited in that they can not use LMGs. Sniper rifles seem to be Infiltrator only thing which is fine by me.
Edit:
Wait, wut? Why could LA be the only class with access to AR's? That honestly makes no sense.
Edit2: What would make the most sense would be..
Infiltrator: Pistol, SMG, Shotgun, Sniper Rifle.
LA: Pistol, SMG, Shotgun, Carbine
Medic: Psitol, SMG, Shotgun, Carbine, AR?
Engineer: Pistol, SMG, Shotgun, Carbine, AR?, Deployables
Heavy: Pistol, SMG, Shotgun, Carbine, AR, LMG, AV/AA
MAX: MAX AA/AV/AI
I would think in PS2 the common pool weapons will be like the common weapons in BF that any class can use.
It makes perfect sense for them to be the only one that can use assault rifles, since they're the assault class and in comparison to the weapons the HA gets and assault rifle is light.
like you said, the Engi and Medic would use the SMGs or carbines.
Anyway this is based off very old info, the original PC gamer articles i think, so things could have changed.
Oranos
2012-07-02, 10:41 PM
I would think in PS2 the common pool weapons will be like the common weapons in BF that any class can use.
It makes perfect sense for them to be the only one that can use assault rifles, since they're the assault class and in comparison to the weapons the HA gets and assault rifle is light.
like you said, the Engi and Medic would use the SMGs or carbines.
Anyway this is based off very old info, the original PC gamer articles i think, so things could have changed.
The E3 demo had Medic as the only class using Assault Rifles. Engineer and LA were restricted to Carbines, HA used LMGs.
SKYeXile
2012-07-02, 10:49 PM
The E3 demo had Medic as the only class using Assault Rifles. Engineer and LA were restricted to Carbines, HA used LMGs.
Whatever works i guess.
But yea i think the thing is each class will have its own weapon sets to make it easier to balance etc. since the LA has high mobility it i guess does make sense for them to have shorter ranged carbine weapons since they can gap close fast. HA with the nano mesh shield and higher armour would be balanced differently.
Brusi
2012-07-02, 10:59 PM
It's not a jackhammer... and they wouldn't be entirely invisible.
Electrofreak
2012-07-02, 11:03 PM
Nothing is set in stone, people. Hell, I had to edit the wiki for HA the other day to add AV weapons and the shield; there was no mention of them.
It seems unlikely HA will not be able to use SMGs or AR if they so chose.
SKYeXile
2012-07-02, 11:09 PM
Nothing is set in stone, people. Hell, I had to edit the wiki for HA the other day to add AV weapons and the shield; there was no mention of them.
It seems unlikely HA will not be able to use SMGs or AR if they so chose.
shields have been known since GDC, just didn't know the name.
Electrofreak
2012-07-02, 11:14 PM
shields have been known since GDC, just didn't know the name.
Yeah but there was still no mention of them or AV on the general Class page under the HA section.
And NOW Hamma puts together a wiki editing contest. :p
xerosum
2012-07-02, 11:14 PM
Assault rifles are exclusive right now to medics only. The Devs are considering allowing Engineer to have access to AR. Lights do not have access to AR.
Heavy Assault has LMG in one slot and the 2nd slot can be switched between anti-infantry or anti-vehicular.
Electrofreak
2012-07-02, 11:24 PM
Assault rifles are exclusive right now to medics only. The Devs are considering allowing Engineer to have access to AR. Lights do not have access to AR.
Heavy Assault has LMG in one slot and the 2nd slot can be switched between anti-infantry or anti-vehicular.
I've got mixed feelings about Engineers and ARs. I feel that Engineers should have SMGs and shotguns due to the many other tools they have as well as their powerful deployable turret.
That said, it seems kind of silly for only 1 class to be able to use ARs.
GreatMazinkaise
2012-07-03, 12:27 AM
I've got mixed feelings about Engineers and ARs. I feel that Engineers should have SMGs and shotguns due to the many other tools they have as well as their powerful deployable turret.
That said, it seems kind of silly for only 1 class to be able to use ARs.
I'm fine with keeping the carbine... it's a much nicer weapon for running and gunning then a stuffy old AR...
super pretendo
2012-07-03, 12:29 AM
what exactly is the heavy assault's niche? the main foot soldier where the light assault is more mobile?
GreatMazinkaise
2012-07-03, 12:33 AM
Heavy Assault is the general purpose foot soldier, since they're anti-everything.
disky
2012-07-03, 01:18 AM
ARs should be available to Medics, Engineers and Heavy Assault. There's no reason an HA shouldn't have the option to carry one if they want to, and Engineers are supposed to be versatile. As long as they come with tradeoffs, it's fine.
Eyeklops
2012-07-03, 01:28 AM
I would do this:
Everybody gets a Pistol
Infiltrator: Sniper Rifle.
LA: SMG
Medic: Shotgun, Assault Rifle
Engineer: Shotgun, Carbine
Heavy: Shotgun, LMG, HA, AV/AA
Spiritbeast
2012-07-03, 01:28 AM
in one of the interviews higby said eng have the deployable turrets for longer range, and their weapons will be short range
Karrade
2012-07-03, 01:56 AM
I doubt they would be limited to LMG variants only, however I do not know if any devs have anything about one way or another.
Hopefully HA will be able to use SMG, Shotgun, AR or LMG however they want to pick while the lighter classes are only limited in that they can not use LMGs. Sniper rifles seem to be Infiltrator only thing which is fine by me.
Edit:
Wait, wut? Why could LA be the only class with access to AR's? That honestly makes no sense.
Edit2: What would make the most sense would be..
Infiltrator: Pistol, SMG, Shotgun, Sniper Rifle.
LA: Pistol, SMG, Shotgun, Carbine
Medic: Psitol, SMG, Shotgun, Carbine, AR?
Engineer: Pistol, SMG, Shotgun, Carbine, AR?, Deployables
Heavy: Pistol, SMG, Shotgun, Carbine, AR, LMG, AV/AA
MAX: MAX AA/AV/AI
Yes good list, but:
LA needs some range from your list, else getting up high and to covering points won't be much use.
what exactly is the heavy assault's niche? the main foot soldier where the light assault is more mobile?
I was arguing for a niche for it in another thread, but I've since realised its the jack of all trades combat unit, which some people enjoy playing.
SKYeXile
2012-07-03, 02:00 AM
what exactly is the heavy assault's niche? the main foot soldier where the light assault is more mobile?
its weaker at longer ranges, the LMG is best in mid range while the iconic HA's are best close.
You're trying to decide who gets what without knowing the capabilities and niche of half the weapons. SMG? Where's that from?
This whole issue is a classic example of the idiocy of classes and class restrictions. Why they ever decided to revert to the straitjacket of a class-based character development system, I will never understand. Well, not if I'm being charitable.
disky
2012-07-03, 03:39 AM
in one of the interviews higby said eng have the deployable turrets for longer range, and their weapons will be short range
Okay, but at the very least, HA should have access to ARs. I don't see a game balance reason for why they would be restricted from using them.
Kran De Loy
2012-07-03, 03:53 AM
It's not a jackhammer... and they wouldn't be entirely invisible.
This. It's not like they'll be completely invisible. I mean that option was only talked about so far, not actually implemented as far as anyone knows yet and even then only if they gave up a primary weapon entirely, not just the sniper rifle.
I've got mixed feelings about Engineers and ARs. I feel that Engineers should have SMGs and shotguns due to the many other tools they have as well as their powerful deployable turret.
That said, it seems kind of silly for only 1 class to be able to use ARs.
Same with me. Which is why I guess I meant the LMG as more of a classification of weapon types that would include stuff like the Lasher or Jackhammer or whatever. So if an HA doesn't want to be lugging around a LMG it could just bring an AR instead. That actually makes perfect sense, at least to me.
Top Sgt
2012-07-03, 06:46 AM
Heavy Assault has LMG OR Underslung HA weapon (MCG, jackhammer etc) in one slot and the 2nd slot can be switched between anti-infantry or anti-vehicular.
This ^ is what I was told was correct.
Kran De Loy
2012-07-03, 07:16 AM
I admit the OP is a New Player Question, but why did the thread get moved here when we're actually discussing stuff about the game instead of only answering questions for newbs?
Ah whatever.
This ^ is what I was told was correct.
Huh? What could more Anti-Infantry than a Jackhammer/Lasher/Minigun? I think you meant Anti-Air or Anti-Vehicle/Armor for the secondary slot.
Anyway if the LMG is inaccurate at 100m and the AR is inaccurate at 150m and I were a Heavy I would honestly rather use the AR 9 times out of 10. Would make me sad if they really limited HA like that. :(
Mechlord
2012-07-03, 07:50 AM
The Heavy Assault loadout seemingly has the following weapon slots:
Primary weapon - LMG/HA:
LMG such as the Cycler ARV, Gauss SAW or Quasar.
Or, Empire specific HA weapon such as the Mini-Chaingun, Jackhammer or Lasher.
Secondary Weapon - Sidearm:
Standard pistol-type sidearm. Repeater, Mag-Shot, Beamer, etc.
Tool - Anti-vehicular launcher:
One of a selection of anti-armour/anti-ground launchers, including the empire specific Striker, Phoenix or Lancer.
Sources:
http://www.planetside2.com/news/heavy-assault-commlink-2012
http://www.planetside2.com/news/jan282012weapons
http://www.planetside-universe.com/showthread.php?t=42395
http://www.youtube.com/user/TotalHalibut
Oranos
2012-07-03, 08:11 AM
Let HA have access to Assault Rifles, a lot of people dislike LMGs and the inaccuracies they have.
Assault Rifles are always a favourite and restricting them to the Medic will lead to the KZ3/BF3 issue where people only play Medic for the weaponry and have no interest in healing people. Let those that play Medic be those that actually want to be support.
If you want HA to truly be the grunt, they need to be more appealing at longer ranges.
Mongo
2012-07-04, 08:21 AM
I dont see why HA should be restricted like this I thought that this was the general purpose class that specialise in shooting shit and would know how to use everything, but have no other utility like Infil/Medics/Engi's.
Karrade
2012-07-04, 10:45 AM
I dont see why HA should be restricted like this I thought that this was the general purpose class that specialise in shooting shit and would know how to use everything, but have no other utility like Infil/Medics/Engi's.
Exactly, should have access to nearly all the toys.
The Loverator
2012-07-08, 02:43 PM
An invisible enemy with a shotgun. No pls.
Sounds unlogical to me to give a Stealth-Class something this loud. : 3
greetings, LV. :wave:
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.