View Full Version : What is the ballistic range for TR and NC?
Just curious, I saw that there is bullet drop over distance which prompted two questions:
1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).
2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?
Synapse
2012-07-24, 11:58 AM
1) Nobody knows (or at least nobody not under NDA knows) but your "kilometers" question is silly. The whole map is only 8km wide. from video the very max range of a rank cannot be longer than 500m or so. That would be 1/16th of the map, across an entire base.
2) Do you really think they modeled bullet kinetics server side to see if the bullet has lost enough velocity to still be fatal?
I doubt bullet speed has anything to do with whether it kills you. Likely the bullet arcs but never slows down.
Reizod
2012-07-24, 12:08 PM
Just curious, I saw that there is bullet drop over distance which prompted two questions:
1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).
2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?
1) It will travel in an arc towards the ground. It can potentially hit someone meters away.
2) Nope
VaderShake
2012-07-24, 12:14 PM
Just curious, I saw that there is bullet drop over distance which prompted two questions:
1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).
2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?
1. If you missed someone on top of a hill chances are you won't hit anyone else either.
2. I think I speak for all of us here when I say I hope your bullets do that, if not we will be happy to assist. :D
Dubious
2012-07-24, 12:18 PM
I just hope projectiles from tanks and such dont just explode mid air, like they do in PS1
Like pounder max has so limited range its a joke
both NC and VS AV max can shot longer
dookiejones
2012-07-24, 02:28 PM
Just curious, I saw that there is bullet drop over distance which prompted two questions:
1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).
2) If I shoot a bullet vertically will it eventually slow to a stop, fall back to the ground gaining speed all the while, and then kill me?
1) That would depend on a number of factors that, most likely, will not be shared publicly for a variety of reasons. See the NLOS (non-line of sight) cannon in development currently. It is capable of firing a 155mm projectile over 15 miles with no line of sight to the target (I.E. over a mountain). So yes it is possible, weather it will happen in PS2 is up for debate though. Personally I would like to see this happen, think about it, some knob fires in the direction of his team mates 5km away and accidentally takes out his own infantry. Or even better a line of tanks shelling a base from 3 km away with cloaky spotters up close calling the coords.
2) No The bullet will only travel at its terminal velocity when falling back to the ground, not "gaining speed all the while". A bullet shot vertically (90 degrees up) will go until its momentum is overcome by gravity and wind resistance, at which point it will fall to the center of gravitational pull up to its terminal velocity (if memory serves correctly that's about 120 mph for a 9mm full metal jacket round). So no, 30g (?) at 120mph is not enough to kill you, it's gonna hurt like hell but you will live. The same bullet fired in a ballistic arc ( I.E. bullet never stops moving and maintains its spin ) IS moving fast enough to kill you when it gets back but you would need to be flash gordon to get to where it lands in time to die from it.
TL : DR
1) It should work that way, the laws of physics allow it, Not sure if the devs will though.
2) You cannot break the laws of physics! In an arc yes it will kill straight up and down no its moving to slow.
vVRedOctoberVv
2012-07-24, 03:29 PM
Not enough information to answer this question definitively. I'd be happy to test it with you, though. I'll jump in a prowler, and you go stand over here --> Let me know if you die.
Baneblade
2012-07-24, 03:39 PM
It seems pretty likely a bullet in free fall will inflict significant harm.
Flaropri
2012-07-24, 05:16 PM
Reality: Bullet freefall can cause damage.
Game: Who knows?
I'm really curious though, if particles (aka, bullets) is vanish after a given distance though. I'd really like to try using some Tank Cannons as arced artillery if they don't or the distance is fairly long (doable with spotters and voice communication), though without artillery co-ordinates it likely won't be practical (just fun and a "neat trick"). I could also see them limiting the vertical angle of non AA weapons on vehicles as well.
Vertigo
2012-07-24, 05:31 PM
That being said, would a Liberator shell fired from the flight ceiling, still hit the ground. Nobody knows yet, but it will certainly be fun trying to find out. As I recall, the current cap is 1000 meters, depending on ground terrain.
soulsurfsublime
2012-07-24, 07:18 PM
Well you would have to think/hope a infiltrator could in theory pull off at least a 1000 meter shot. Bf3 recon are staging the shots but are still hitting at over 3000 meters. This shot is staged at 3200 meters and takes almost 6 seconds to impact target.
And as you can see there is no way to have eyes on the target from this range even with a 12x scope. So I would bet that you could over shoot and get really lucky and score a hit from a decent distance in PS2.
302 Found
Ratstomper
2012-07-24, 07:30 PM
Not enough information to answer this question definitively. I'd be happy to test it with you, though. I'll jump in a prowler, and you go stand over here --> Let me know if you die.
Sorry. You only get one shot and we all know TR are incapable of aiming. :D
Redshift
2012-07-25, 07:16 AM
Bullets fired upwards wouldn't travel down at the same speed, they'd fall at whatever their terminal velocity is, they'd be survivable, they certainly would not penetrate a helmet, especially FUTURISTIC SPACE HELMETS!!!
Xyntech
2012-07-25, 07:30 AM
Bullets fired upwards wouldn't travel down at the same speed, they'd fall at whatever their terminal velocity is, they'd be survivable, they certainly would not penetrate a helmet, especially FUTURISTIC SPACE HELMETS!!!
That's only true if the bullet is fired perfectly straight up, which pretty much never happens. If it's even slightly off, it will still travel in a balistic arc and strike at speeds similar to their muzzle exit velocity.
Redshift
2012-07-25, 10:06 AM
That's only true if the bullet is fired perfectly straight up, which pretty much never happens. If it's even slightly off, it will still travel in a balistic arc and strike at speeds similar to their muzzle exit velocity.
But that's not what he asked....
Firearms
2012-07-25, 10:40 AM
and strike at speeds similar to their muzzle exit velocity.
Really?
Aberdash
2012-07-25, 10:47 AM
Really?The velocity starts to drop as soon as the bullet leaves the muzzle.
edit: That is to say he is full of shit. The velocity would never even come close.
Timithos
2012-07-25, 10:53 AM
[QUOTE=Mihn;799147]1) If I fire a tank shell at someone on top of a hill and miss (too high). How far would that shell travel? Presumably it could go quite a distance and potentially hit someone kilometers away (which would be cool).[QUOTE]
Yes, it will potentially, and unlikely, hit someone. And obviously we don't know how far.
This brings up an old problem that we have to educate the noobs on. Check your targets, and don't blindly spam your fire, especially with something as powerful as a tank.
Firearms
2012-07-25, 10:59 AM
The velocity starts to drop as soon as the bullet leaves the muzzle.
edit: That is to say he is full of shit. The velocity would never even come close.
Had a quick read. If the bullet can maintain it's spin it will "keep" it's velocity. As soon as it stops spinning = Tumbling, it's fecked.
When I think of firing in to the air (it's usually over her back tbh) I think of acute parabola's which cant be conducive to maintaining spinage......a smoother arc, maybe....
Aberdash
2012-07-25, 11:03 AM
Had a quick read. If the bullet can maintain it's spin it will "keep" it's velocity. As soon as it stops spinning = Tumbling, it's fecked.
When I think of firing in to the air (it's usually over her back tbh) I think of acute parabola's which cant be conducive to maintaining spinage......a smoother arc, maybe....The bullet would go up and eventually stop. It would then start to drop at an increasing speed until it reaches its terminal velocity. There is no way it would be anywhere near 1000+ ft/s
noxious
2012-07-25, 11:05 AM
Had a quick read. If the bullet can maintain it's spin it will "keep" it's velocity. As soon as it stops spinning = Tumbling, it's fecked.
When I think of firing in to the air (it's usually over her back tbh) I think of acute parabola's which cant be conducive to maintaining spinage......a smoother arc, maybe....
That's only true if the bullet is fired perfectly straight up, which pretty much never happens. If it's even slightly off, it will still travel in a balistic arc and strike at speeds similar to their muzzle exit velocity.
This is patently false. In a vacuum you are correct. Anywhere else friction from air resistance will slow the round down to terminal velocity regardless of the initial firing angle. The only reason that a round fired at a shallow angle will never slow to terminal velocity is because it will hit the ground first. Regardless, it will still slow substantially.
As for the 'it spins, so it won't slow down' myth, this may improve the ballistic coefficient, but you can't escape the laws of thermodynamics; anything that experiences friction will lose kinetic energy to friction.
Source (http://en.wikipedia.org/wiki/Sniper_equipment#Velocity_of_a_sniper_bullet). Note also that sniper rounds have far superior ballistic coefficients when compared to rounds found in other weapons (necessary to be effective at long ranges), so most projectiles will lose even more speed to friction.
Firearms
2012-07-25, 11:22 AM
As for the 'it spins, so it won't slow down' myth, this may improve the ballistic coefficient, but you can't escape the laws of thermodynamics; anything that experiences friction will lose kinetic energy to friction.
Hearin' you. I kind of hoped "Keep" in inverted comma's " "" " kind of meant that was a given, but I was wrong.
I reckon the spinage line has it down too - Less about the theory and more about the fact that if it ain't spinning on the way down, it's tumbling, and if it's tumbling it's fecked.
I miss watching mythbuster
/tear
Baneblade
2012-07-25, 12:28 PM
The terminal velocity in a pure virgin vacuum is zero... when the objects collide. Till that point acceleration is constant.
As for bullets killing people when they 'return', it depends almost entirely on the type of round used. Many bullets are not as aerodynamic than others, a 9mm hollowpoint for example, and will have far lower practical terminal velocities than say an AK-47's 7.62x39mm.
Thanks all for the comments, guess we'll wait and see about #1.
As for my slightly more playful #2, I just wanted to check there'd be no danger to comrades as I shoot celebration rounds into the sky upon pushing VS and NC back into their Warp Gates (again) :)
Anyway, found this interesting BBC Article (http://www.bbc.co.uk/news/magazine-14616491) on the subject:
"...According to a 1962 study, .30 calibre rounds can reach terminal velocities of 300 feet (91m) per second as they fall. More recent research has indicated that 200 feet (61m) per second is enough to penetrate the skull..."
and from the same article
"...In 2010 a Turkish bridegroom killed three relatives when he fired an AK-47 at his own wedding..."
So in summary, the futuristic helmets should be able to deal with this, but in the meantime I shall be avoiding Turkish weddings as a precautionary measure.
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