View Full Version : class health
2012-07-26, 02:38 PM
i was wondering is there a difference in each classes health/armor/shields? not including ability uses and maxes...so for example does a heavy assault have more heath than an infiltrator?
2012-07-28, 02:15 AM
hmm no response, did i ask a stupid question or does no one really now?
2012-07-28, 02:41 AM
Most likely it they are under NDA right now in the tech testing. So even if they knew they can't talk about it outside the tech test forums right now.
2012-07-28, 02:53 AM
As far as original PS1 was concerned all armortypes had a flat health of 100 base with varying levels of armor, since health is just a flat armorless status of a human being since putting on armor does not make you more healthy. So in PS2 I assume it will be the same case where it's flat health for everyone and varying armor or possibly dmg reduction based on armor type(base 9mm doing 25 dmg to unarmored infitrator vs 10 to max unit[after his X armor amount has been depleted])
2012-07-28, 04:34 AM
The above sounds like it'd be what they'd do.
2012-07-28, 11:07 AM
they might tell us during beta or release, or in when Hamma interviews them
2012-07-31, 08:29 PM
I'd count on people testing this. If nothing else, at least the HA more than the likely has some extra mitigation or health (takes more punishment either way.) I'd say maybe the medic as well, but that's stretching it. Medics already can self heal if they survive an encounter, that's higher durability in its own way.
2012-07-31, 11:18 PM
Health wise I would expect them to all be the same. Shields/armor may be different. Not sure though.
2012-08-01, 09:28 AM
^ Good point. I think shields would be a better representative of armor and durability than health.
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