View Full Version : Ragdoll Physics?
Program
2012-07-28, 01:01 PM
I never played the original Planetside, but I know there weren't any ragdoll physics in it, and the death animations seem to have carried over to PS2. I've heard rumors that there will be some form of ragdoll in PS2, but that seems unfeasable with 6,000 players per server who are all bound to die at some point, and with some new games they are introducing these ragdolls while players are still alive, from a first person viewpoint, which is crazier. So my question is, is this even possible with the number of players, and if so, how would they execute it?
Gryphon
2012-07-28, 01:22 PM
I have't heard about any. It would be very annoying, but funny, for a medic to have to chase your body down a hill to res it :D
Gugabalog
2012-07-28, 02:12 PM
I lol at that. or chase it only to have it fall off a cliff and alert the armored column below
Program
2012-07-28, 02:18 PM
Hehe, defib worms.
Gugabalog
2012-07-28, 03:09 PM
^ even more lol
Littleman
2012-07-28, 04:02 PM
The most regarding ragdoll we'd likely see would be what we got from Killzone 1 or Halo: Combat Evolved. Death animations play entirely, then ragdoll kicks in once they've settled, but the main body won't go anywhere.
However, I'm not really expecting any ragdoll anyway. Our corpses won't be on the ground long enough for anyone to really notice or care except for medics, but they'd rather a body be where it visually is 100% of the time anyway.
Program
2012-07-28, 08:45 PM
Despite that I think it would be incredible to be transported in a Galaxy, only to have it blown up, miraculously live, and see you and your arms flailing from a first person perspective until you come crashing to the ground behind enemy lines, like something you would see in a cutscene of another game *nudge nudge hint hint*, not actual gameplay.
KimJongLulz
2012-07-31, 01:22 PM
I have't heard about any. It would be very annoying, but funny, for a medic to have to chase your body down a hill to res it :D
NO ITS NOT!
I had to do that shit in Project Reality....I fucking ended up sliding down and killing myself.
Hamma
2012-07-31, 01:46 PM
There was mentioned that there would be Rag Doll early on but in the versions of the game I played for media events there was no rag doll.
Program
2012-07-31, 04:02 PM
There was mentioned that there would be Rag Doll early on but in the versions of the game I played for media events there was no rag doll.
Thanks, Hamma.
Mrdante
2012-08-02, 05:00 AM
I wish there was Rag doll, I want to see a great impact and flying body count when struck by a tank shell or some big ass explosion.
Sunrock
2012-08-02, 06:19 AM
The rag doll physics is an old and out dated physic engion there is allot better now days.
Ivam Akorahil
2012-08-12, 08:56 AM
The rag doll physics is an old and out dated physic engion there is allot better now days.
well like what ? :| ive never heard of a different corpse animation system besides ragdoll. enlighten me please
Kakalun
2012-08-12, 10:45 AM
ive never heard of a different corpse animation system besides ragdoll.
Euphoria, Next gen animation - YouTube
something like this would be freaking awesome.
Ivam Akorahil
2012-08-12, 11:58 AM
euphoria doesnt handle ragdolls in the classical sense tho, like a corpse in UT 2004 or battlefield 2/3 etc, it handles AI dodging and grabbing for objects as an integrated animation system, firstly used in the force unleashed
vVRedOctoberVv
2012-08-13, 02:16 PM
I don't like how most games handle ragdoll physics, I.E. they get caught on your feet like a piece of toilet paper in the stall. It's just not cool. Although, it is fun, if you work it right, you get 'em spinning round and round, faster and faster, then fling 'em across the room :P
Majik
2012-08-14, 03:58 PM
I have't heard about any. It would be very annoying, but funny, for a medic to have to chase your body down a hill to res it :D
Just like PS1. Everytime I took out the med app I had to play the run around the room till you find where the body 'really' is game :huh:
Sunrock
2012-08-15, 05:30 AM
euphoria doesnt handle ragdolls in the classical sense tho, like a corpse in UT 2004 or battlefield 2/3 etc, it handles AI dodging and grabbing for objects as an integrated animation system, firstly used in the force unleashed
Yes because euphoria does it in a more realistic way. The rag doll engine is very bad at giving a natural animation of how a human body reacts when killed.
GTA 4 uses the euphoria engine for an example and they have allot better animation when some one is killed then UT 2004
And BF3 use the Frostbite2 engine not Unreal or Rag doll...
VaderShake
2012-08-16, 01:09 PM
I don't care what the "insert generic term for player physics" is called but I do want to know will the end product have bodies flying through the air as bombs pound the ground, will bodies bounce off vehicles, or will you see someone tumble off the side of a bridge after being sniped?
If the player just vanishes or fall straight to the ground that will be mildy dissapointing...
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