GameTrailers.com Interviews Higby - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I'm drunk, how about you?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
GameTrailers.com Interviews Higby

GameTrailers has posted a new interview with Matt Higby during GDC.  

I think you'll get the exact same spirit of the original PlanetSide, the idea of having giant coordinated battles that are taken place on the ground, in air, the ability for you to kinda in a free-form  way learn how to capture bases, learn how to go attack certain areas, learn what Empires have what type of advantages against you, and how to combat these advantages.  That's really the spirit of what made PlanetSide unique from a game play perspective, and we've carried over a lot of that stuff.

Higby also speaks more on the Forgelight engine:

So the Forgelight engine is more than just a graphics engine, Forgelight engine is actually a suite of a lot of different technologies from Guild servers, to the way our World servers are set up, the hierarchy of our chat system.  All these different pieces are all sort of part of what Forgelight is...

Check out the full video here!

Thanks to polywomple for the find!

78 comments
2012-03-20 04:37 PM
Latest Comments
2012-03-20 10:54 PM
Terrence M
Re: Higgs GDC gametrailers interview

There is already an implant called 'dark light' in PlanetSide that allows you to 'see' cloaked enemies a short distance away. Hopefully this implant will return in PlanetSide 2
2012-03-21 12:17 AM
Stew
Re: Higgs GDC gametrailers interview

Originally Posted by Terrence M View Post
There is already an implant called 'dark light' in PlanetSide that allows you to 'see' cloaked enemies a short distance away. Hopefully this implant will return in PlanetSide 2
Yeah but i talk about a Nigth vision style scope that allow long range detection of cloak users
2012-03-21 12:54 AM
Eyeklops
Re: Higgs GDC gametrailers interview

On the topic of shield glow while taking damage, I think it would be cool if the shield brightness was controlled by how much DPS was being unloaded on you. So if your just getting tickled by an SMG at long range it would barely be noticeable. But if you get nailed point blank in the chest by a vanguard the flash should be so pronounced that people 50m away would be like "WTF..did you just see THAT guy!! He just got lit up like a flashbang!" It might also be usable as a quick and dirty "how much dps is that person putting on me" gauge.
2012-03-21 03:33 AM
sylphaen
Re: Higgs GDC gametrailers interview

Originally Posted by Stew View Post
Yeah but i talk about a Nigth vision style scope that allow long range detection of cloak users
I never played as a cloaker in PS1 but apparently, it was very frustrating for them to be shot by hackers from very far away while being imobile.

Implementing a hacker's gameplay in regular gameplay might be a bad idea and stop people from wanting to play as an infiltrator.

FYI, darklight was balanced with shorter vision range. Giving a long range equivalent is a bit unfair to infltrators, imo.

@Skitrel: instead of discrediting people by shouting troll, what about taking a bit of your time and explaining us WHY you think certain things ? It would be a lot more constructive.

I disagree with Malorn and Sirisian on some ideas but at least, they take time to explain us what they think and I respect them for that.
2012-03-21 05:17 AM
Death2All
Re: Higgs GDC gametrailers interview

I suppose my complaints are the same as everyone else's but...



The backstab is really disheartining. It really saddens me to see that in PS1, I really hope it's removed, or revised in a way where it's nearly useless. I've never found getting backstabbed in games to be very compelling or fun. You're just going about your business shooting, some guy happens to slip behind you and you're done. Now if they implemented some very loud cloaking noise, only allow them to backstab when they're uncloaked and have it make a very loud noise to alert players as others have suggested in this thread.

Spotting? Don't really enjoy it. I don't like little triangles all over my screen telling me where the enemy is. Kind of lame and takes the fun out of it.
As long as it's limited to a squad basis, can only spot one person at a time and have to spec pretty heavily in order to get it, I would be fine.
But if any noob right off the bat can spot people and you appear to the entire empire it would be incredibly lame.


As for the supposed Heavy Assault's ability to absorb damage, it sounds like it could be a pretty nifty mechanic, considering they're more like Tanks this time around. Although, that makes me wonder what the MAXes function is? Seems like that ability would be more suited for a MAX...Or maybe it's some sort of interchangeable shield upgrade you can put on your characters.
2012-03-21 05:28 AM
The Desert Fox
Re: Higgs GDC gametrailers interview

Personally I hope they keep the backstabbing in. They need to watch to make sure it's not OP but I would really enjoy the thrill of backstabbing.
2012-03-21 06:51 AM
DxC
Re: Higgs GDC gametrailers interview

Did anyone else hear Beta in a few months?

Also I dont mind to much about backstabbing / if people get that close to you aka a cloaker then fine but if someone say a light assault started jumping around stabbing people then that will be a problem
2012-03-21 08:47 AM
sylphaen
Re: Higgs GDC gametrailers interview

Originally Posted by DxC View Post
[...]if someone say a light assault started jumping around stabbing people then that will be a problem
You mean a situation, for example, where a light assault could get on a roof to ambush players exiting the door below and instant ninja-jump-knife them in the back ?


The main reason I am against instant kills with knives is because I think it makes using the knives too trivial. You could still make knife kills in PS1 even without OSOK backstab and it required quite a lot of skill to do.

In the midst of a large battle, I got low on health and retreated for cover. I pulled my med app and... got knifed by an infil. Everyone around was too busy to catch the guy. Said more simply: I got owned.
>.<

If anything, I would ask for knife kills to not show up in the public kill list and/or to make almost no noise.

I find instant kill backstabs hardly to be exciting... In PS1, even boomers gave players a chance to survive should they react asap to the threat (i.e. at once when they hear the beep).

I'm trying to remember the name of that NC cloaker who always seemed to manage to get inside VS spawns and boomer people... He had a funny character name that involved pop... or something like that.
2012-03-21 09:06 AM
LZachariah
Re: Higgs GDC gametrailers interview

Really good Infiltrator footage in this video. I think all of that looks solid; you can notice the Infiltrator, but you quickly lose sight of them. I think that a one-knife-kill out of stealth, or from behind, is perfectly reasonable.

~Zachariah
2012-03-21 09:46 AM
LZachariah
Re: Higgs GDC gametrailers interview

Originally Posted by noxious View Post
They just need to tone it down a lot. A faint glow (maybe 10-20% of the current intensity) would be fine for showing you that you're hitting shields and not yet cutting into their health.

If Malorn's conjecture is correct, and the heavy assault class can overcharge their shield, then perhaps the shield could become even brighter while overcharged, but even this should only be one-third to one-half as bright as the current glow effect is.
I kind of agree that the shield is brighter than necessary; it obstructs our view of whom we're shooting and it just makes us look as if we're shooting the same electricity-soldier each time. I think it's a good idea that there's SOME kind of visual effect, so that we know when they have shields and when they've been depleted, but toning it down would probably be fine :-)


~Zachariah
2012-03-21 09:53 AM
FastAndFree
Re: Higgs GDC gametrailers interview

Originally Posted by LZachariah View Post
I kind of agree that the shield is brighter than necessary; it obstructs our view of whom we're shooting and it just makes us look as if we're shooting the same electricity-soldier each time. I think it's a good idea that there's SOME kind of visual effect, so that we know when they have shields and when they've been depleted, but toning it down would probably be fine :-)


~Zachariah
On the other hand, it highlights your target once you are firing on him, making it easier to track.
Admire your opponents before you start killing them
2012-03-21 12:15 PM
artifice
Re: Higgs GDC gametrailers interview

There's nothing short of instant that would make it worth wielding a knife over another weapon.
2012-03-21 01:43 PM
DxC
Re: Higgs GDC gametrailers interview

In many ways it reminded me of the spy from TF2 I hated that class so very much going around as a pyro setting fire to everything was the only way to be sure!

I guess another way to look at this is wait and see till it starts and then get a feel for it see how it plays out so far its just looking and not touching id rather do looking and touching!
2012-03-21 01:53 PM
Lunarchild
Re: Higgs GDC gametrailers interview

Originally Posted by polywomple View Post

"We'll be starting to let players into the beta in the next couple months"
Yay! Beta in April or May
2012-03-21 04:20 PM
Psiclone
Originally Posted by polywomple View Post
"We'll be starting to let players into the beta in the next couple months"
"We'll be starting to let players into the beta over the next couple months"
Reply


All times are GMT -5. The time now is 06:55 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.