PlanetSide 2 Game Update 04 - PlanetSide Universe
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PlanetSide 2 Game Update 04

SOE has pushed PlanetSide 2 Game Update 04! It contains a massive amount of bug fixes and changes to Weapons and Vehicles as well as the addition of the Wraith Module for Flashes and the long anticipated VR Training Area! Here are a couple of snippets:

Added a Virtual Reality Training Center
  • This area is accessible through any warp terminal
  • This is a safe test area where you can try every weapon, vehicle, and upgrade available to your empire!
  • Each empire has its own Training area.
  • This area has target dummies for vehicles and infantry that have the same properties as in normal combat.
  • An indoor shooting range with random targets at 10 meter intervals for reflex practice and target recognition is available.
  • An outdoor shooting range with infantry and vehicle targets to train with all manner of weaponry is also available.

This is just a very small sampling of the notes, The full patch notes are available on our Wiki as well as a history of all PlanetSide 2 patches since launch! Head on over to the forums to discuss Game Update 4. Also per yesterdays update from Higby, Account Wide Unlocks are not in GU 4. Check Takealot Specials and Woolworths Specials.

Update: The patch has not been released as of 7:31AM PDT.

91 comments
2013-03-13 08:30 AM
Latest Comments
2013-03-13 06:02 PM
Silent Thunder
Re: FULL GU04 Patch Notes 13/03/2013

Really think they need to have some sort of public test server to iron out the bugs before it goes live, sadly with the amount of players needed for that it probably isn't feasable. Which is a shame because I imagine part of the reason for some of these issues is that its hard to do inhouse testing for such large engagements. Dev teams with things like BF3 have it easy, 64 is the max amount of players there will ever be, and you know exactly how and what angles they can come from. Definatly don't envy the people in charge of tracking down the performance hits introduced each patch. Probably some poor intern.

Only people who I think might have it worse with performance feedback is the Arma guys. I know some people who have complained about performance after shoving 100 AI controlled infantry on the field at once to get a cool battle.
2013-03-13 06:10 PM
Canaris
Re: FULL GU04 Patch Notes 13/03/2013

This change in the Prowler really warrants it now getting the two cannons centralised option
2013-03-13 06:34 PM
Ruffdog
Re: FULL GU04 Patch Notes 13/03/2013

Some screenshots from tonight:


Deployment/Map Merge



New coloured crosshairs on x1NV scope


Random joyride




Something new bolted onto the back of my Prowler??



EDIT: right click and open in new tab for bigger pics



The odd bug here and there. My forward grip and reflex sight from my cycler have gone for some reason. The Outfit list shows all members as BR1 and ALL online when they're not.
One of the multi story outposts (elevators and airpads) has had a big change on the ground floor that I'm not sure was needed.

Performance wise I've seen a big jump. I'm on 95% render as of GU04 with the same framerates as 85% render in GU03. No more triple loading screens (the odd double). Things just seem faster. The Decimator is most certainly faster. Have to re-learn that launcher all over again.
2013-03-13 06:59 PM
Vashyo
Re: FULL GU04 Patch Notes 13/03/2013

Jackpot!

I can get 500 XP from that lone prowler Piñata I meet in woodman! And enough ammo to kill one faction completely without the need to resupply, yay. :P
2013-03-13 07:22 PM
camycamera
Re: FULL GU04 Patch Notes 13/03/2013

how big is the patch? how many GB?
2013-03-13 07:58 PM
Anderz
Re: FULL GU04 Patch Notes 13/03/2013

Originally Posted by camycamera View Post
how big is the patch? how many GB?
Around 1.3 gig if I recall correctly.
2013-03-13 08:03 PM
Anderz
Re: FULL GU04 Patch Notes 13/03/2013

Originally Posted by Redshift View Post
Really? i thought they were fucking atrocious.

There's even more drop down boxes than before, tiny little extra crap to click just to change options, sunderers now look the same as every other vehicle and get hidden in the spam, the little circle deploy things are barely visible. Even checking another cont is a pain now there's another drop down box to click first.....
Drop down for continents was necessary given that there will be at least 2 more in the next five months.

I do agree, however, that the tabs need to be toggleable so that you can have multiple tabs open should you so please, and have it remember your layout for next time.

I'm not really seeing the issue with the circle deploy things. Maybe slightly bigger, but really, it's a negligible issue compared to the added situational awareness I get from having the entire map viewable in full screen.

Edit: Apologies for double post :S
2013-03-13 08:25 PM
camycamera
Re: FULL GU04 Patch Notes 13/03/2013

Originally Posted by Anderz View Post
Around 1.3 gig if I recall correctly.
k thnx
2013-03-13 09:35 PM
Ghoest9
Re: FULL GU04 Patch Notes 13/03/2013

whoops
2013-03-13 09:35 PM
Ghoest9
Re: FULL GU04 Patch Notes 13/03/2013

1.864 gig
2013-03-13 09:36 PM
Ghoest9
Re: FULL GU04 Patch Notes 13/03/2013

whoops
2013-03-13 09:37 PM
Hamma
Re: FULL GU04 Patch Notes 13/03/2013

Thanks for the screenshots!

They DEFINITELY need a test server.
2013-03-13 10:32 PM
DirtyBird
Re: FULL GU04 Patch Notes 13/03/2013

Briggs possibly has more people in the VR than playing the actual game.
2013-03-13 11:09 PM
Xaephod
Re: FULL GU04 Patch Notes 13/03/2013

How big do you think the hotpatch will be to fix this horrid FPS issue? Everyone lose half their FPS, makes the game almost unplayable at <30 FPS.

How soon do you think they will get that patch out?
2013-03-13 11:34 PM
DirtyBird
Re: FULL GU04 Patch Notes 13/03/2013

Player stats are not recorded while in this area.
But your VR suicides will flood your killboard.
Reply


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