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One of our readers (thanks Tenhi!) discovered that a variety of changes have been made to the PlanetSide 2 Roadmap. Among them, Hossin has been changed to Unscheduled as well as Class Updates and Convienence items like Server Transfers and a new K/D Reset. Added for April are Battle Flow Improvements and Improvements to Strategic Communication.

We want to improve the amount and relevance of information that is being provided in order to help players make informed decisions. This touches on a number of things, which include but are not limited to:
  • Display of "friendly activity" on the map similar to "enemy activity" view
  • Add facility capture progress and timer to the map
  • Replace influence pie chart on the region tooltip with population % chart
  • Add estimated time to capture to the region tooltip
  • Add timers for secondary objectives displayed on the map and the HUD

Here's a an exceprt of now "Unscheduled" items in no particular order.

  • Unscheduled - In-game Mail
  • Unscheduled - Orbital Strike
  • Unscheduled - Class Update: Infiltrator
  • Unscheduled - Vehicle Update: Galaxy
  • Unscheduled - Class Update Engineer
  • Unscheduled - Vehicle Update: Empire Specific Fighters
  • Unscheduled - Vehicle Update: Main Battle Tanks
  • Unscheduled - Class Update: Heavy Assault
  • Unscheduled - Vehicle Update: Lightning
  • Unscheduled - Vehicle Update: Liberator
  • Unscheduled - Class Update: Combat Medic

Check out the Roadmap for more details and hit up the comments thread to discuss these changes.

48 comments
2013-03-20 09:34 AM
Latest Comments
2013-03-20 10:35 AM
Tenhi
Re: Roadmap Updates

Originally Posted by Hamma View Post
I think I mentioned all of those in the news post. Battle Flow, and Strategic Communication were the only new ones I saw.
Update topics for all classes and vehicle. But you mentioned those... so not sure whats supposed to be missing.

Edit: Ragdoll Physics are gone... like really gone and not just unscheduled. Oh and JGood also mentioned in the Re-Cert thread that they split the "Convenience Items" thread to see whats the most important of the 3 features. Kinda pointless if you give one thread the old votes^^

Edit2:
With us breaking up the features into their own posts, we wanted to get a feel for which of them were more important to you guys and which might not be, in order to help us prioritize them. Essentially, we want to know what you guys want most, and we'll look at doing that first.

Just because its unscheduled today doesn't mean it will be next week - you guys get to help us know which things need to be a bigger priority and get done sooner, and we appreciate all the feedback you can give us.
Source: JGood - http://forums.station.sony.com/ps2/i...9#post-1421573

I guess the second paragraph applies to all the features that are unscheduled for now. Maybe except Hossin/Continent Locking because those are moved back until they have done the new Lattice System.
2013-03-20 11:23 AM
Chefkoch
Re: Roadmap Updates

Originally Posted by Dragonskin View Post
K/D should just be removed completely.
Yes just remove it or make it only session based like it was in the original. This way the K/D and Teamplay focused players are happy.
2013-03-20 11:45 AM
Qwan
Re: Roadmap Updates

Originally Posted by RLxJame View Post
WoW. I didn't understand most of what you've written. Every other word is an acronym. WTFBBQ.
Originally Posted by ringring View Post
Flippin heck, acronyms 'R' Us ... or rather not.

What on Earth are:
SMP, TMD, SA, TP, OPP, RL, SM, MD, HB, ACM, BK, NB, LT -- are you really talking about PS and not Economics or Chemistry or something.....

Im just picking on some of the guys because they use alot of acronyms, and when my son comes to this sight he always ask me what most of them mean, and sometimes ive even stunted by most of them. He's 16 and just started playing Planetside.

PS.. I went to BK (Burger King) for lunch.
2013-03-20 12:38 PM
Rolfski
Re: Roadmap Updates

They should have replaced "unscheduled" with "postponed" and people wouldn't be so upset.

They're basically redesigning this whole game, stepping away from their original "unpredictability" philosophy so yes, what would you expect? Of course it screws up the whole road map.
2013-03-20 12:58 PM
Tenhi
Re: Roadmap Updates

Originally Posted by Rolfski View Post
They should have replaced "unscheduled" with "postponed" and people wouldn't be so upset.

They're basically redesigning this whole game, stepping away from their original "unpredictability" philosophy so yes, what would you expect? Of course it screws up the whole road map.
That doesnt explain things like the Re-Cert Items. The guys that work on the HEX System arent the same guys that work on things like Re-Cert or Weapons.

Jimmy explained that a lot during FNOs. Last time they had one of the programmers for the interview... he works on the marketplace and on exp related stuff. On the other hand we have Jimmy who works on weapons, or Clegg who works on lvl/world design.

If they change the whole hex system that doesnt mean they cant work on new guns... or new cosmetic stuff. Thats why I dont understand some of the "postponing"
2013-03-20 01:39 PM
Hamma
Re: Roadmap Updates

So did anyone have an all inclusive list pre-updates?
2013-03-20 01:43 PM
Assist
Re: Roadmap Updates

NewSith posted one, I think.. maybe...
http://www.planetside-universe.com/s...ad.php?t=52294
2013-03-20 01:51 PM
Ghoest9
Re: Roadmap Updates

Im not a big fan of k/d either way.

But I see the logic for resets.
For good or bad k/d is the only way to measure player skill right now(even if its not the skills that matter) - everything else is a function of time played and how much extra you pay for xp bonuses.

Its not good for the longevity of the game if new players keep feeling compelled to reroll to fix k/ds that they dont like. And yes a many players do this.

Secondly by allowing resets it diminishes the significance of k/d and there by decreases the attractiveness of plays tyles that k/d encourages.
2013-03-20 01:53 PM
bpostal
Re: Roadmap Updates

Originally Posted by Ghoest9 View Post
Im not a big fan of k/d either way.

But I see the logic for resets.
For good or bad k/d is the only way to measure player skill right now - everything else is a function of time played and how much extra you pay for xp bonuses.

Its not good for the longevity of the game if new players keep feeling compelled to reroll to fix k/ds that they dont like. And yes a many players do this.

Secondly by allowing resets it diminishes the significance of k/d and there by decreases the attractiveness of plays tyles that k/d encourages.
If they come out cheap enough I might stock up so I can use one after each play session.
A KDR of 0.0? HA!
2013-03-20 02:42 PM
Hyncharas
Re: Roadmap Updates

I have mixed feelings about the listed items now without a proper timetable. I'm sure Hossin on the backburner peeves a number of players, but given that there are still sections of Amerish's and Esamir's world geometries with gaping holes in them, I think those should be fixed before they even think about releasing a new continent.

Continent Locking is another matter, however. Having something that could make all facilities/outposts on the continent go neutral after a holding period of XP-farming; thus allowing for some pretty epic territorial warfare, would be a nice addtion to the game. No new updates to the Engineer might also be a mistake, as there were some community ideas for different types of Emplacements, as well as other devices in PS1 (such as a motion sensor to detect infiltrators), which have yet to be added to help expand the defensive uses of the class...

Last but not least, I think Re-Certing would be beneficial to a lot of players who may have found some classes/equipment they certed for to be not as useful to their playing style.
2013-03-20 05:47 PM
Anderz
Re: Roadmap Updates

Originally Posted by Dragonskin View Post
While on a rant about stupid stats.. SPM is also useless since it's effected by boosters and membership levels. There is absolutely no stat in the game that can clearly tell you what a player is good at.. well K/D usually means they either snipe, sit in nc maxs at bio labs or just vehicle whore their kills.
Absolutely this. It's actually sad that K/DR is the only "honest" skill statistic, which is why, as of now, I value it higher than SPM and BR. It's stupid those two can be artificially inflated with boosters and membership.
2013-03-20 07:40 PM
camycamera
Re: Roadmap Updates

Originally Posted by Anderz View Post
Absolutely this. It's actually sad that K/DR is the only "honest" skill statistic, which is why, as of now, I value it higher than SPM and BR. It's stupid those two can be artificially inflated with boosters and membership.
maybe base captured/defended is a good stat to use to determine skill in PS2?
2013-03-20 11:57 PM
Climhazzard
Re: Roadmap Updates

Originally Posted by camycamera View Post
i dont like playing indarside all the time u know
Continent locking won't fix "IndarSide", since Indar rarely ever gets dominated. In fact, it'll likely be the only continent that remains unlocked all the time.

Originally Posted by Anderz View Post
Absolutely this. It's actually sad that K/DR is the only "honest" skill statistic, which is why, as of now, I value it higher than SPM and BR. It's stupid those two can be artificially inflated with boosters and membership.
June - Separate Score from Experience
2013-03-21 12:11 AM
Dougnifico
Re: Roadmap Updates

Originally Posted by Climhazzard View Post
Continent locking won't fix "IndarSide", since Indar rarely ever gets dominated. In fact, it'll likely be the only continent that remains unlocked all the time.
True, but the ability to lose or take a warpgate and push through could very well change the dynamic.
2013-03-21 04:34 AM
Mox
Re: Roadmap Updates

Originally Posted by ringring View Post
It's all very sad.

Most of the stuff on there now is cosmetic (not literally) excluding the battle flow thing Malorn is working on and they won't improve the game.

The things that the game needs (I mean needs) are:
Hossin+Searhus+other
Home continents and removal of 1 foothold per home cont
Working warpgates removal
Inter-continental lattice


but ... I am on the verge of giving up.
^This. Its nice to hear that they finaly agreed on introducing the lattice (or as they call it "hex system/battle flow improvements"). However, SOE have to focus also on the above mentioned issues. Without it the game will stay boring on a nonplayable level.
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