PlanetSide Universe - View Single Post - ANTs and NTU Silos
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Old 2003-01-31, 05:24 PM   [Ignore Me] #1
afex
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ANTs and NTU Silos


short version:

what the fuck? this is gay.

1. nobody will want to do it
2. bases will always fall to neutral
3. attackers win (by either force, or by defenders giving up b/c of "wtf, this team sucks" mentality).
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long version:

ok, i have some not-so-good feelings about this. the devs have made change after change to speed up the game and now they've gone and done something which i feel not only slows down the game but will affect the fun-factor.

the logic is simple. the average joe gamer doesn't want to be the guy stuck with the bitch job. and he doesn't have to be. nothing stops him from fighting, so he will fight in leu of doing the boring things. and here is the boring thing in question. lugging a not-so-fast, not-so-armored buggy thing to a warpgate and back to fill up the bases energy.

this in and of itself is not the problem. the problem is that this is ABSOLUTELY NECESSARY to holding any base. you will lose if you don't do it. you'd think that that fact would be enough to make someone do it all the time. but in my experience with online games, i highly doubt it will happen. nobody wants to do the menial tasks, they want the action.

i expect all bases to fall to neutral every time there is a fight. and that just isn't fun. the control of a base should be determined about how well the defenders are fighting, not how effectively the ANT escort is (if there even is any, see boring tasks above). when the bases will fall to neutral, you will get bickering and arguing on the defense. "go fill up the silo!", "no, you do it", "no you do it" ad nausium. if the attackers already haven't invaded and captured the base, i expect alot of defenders to simply give up and leave(kill themselves, whatever) to go fight somewhere "where their team doesn't suck."

and after the attackers clean up the last of the defense, their silo will still be empty, and still nobody will want to be the one to go fill it up. so the attackers will most likely leave the base to fight elsewhere (even tho the other bases will be facing the same issues)

if you need a full silo to run a base, then what the fuck is the generator for? this just really doesn't make sense to me. what was wrong with the old way?

menial, boring tasks should not be necessary to controlling a base. they say they want this game to be a fast-paced FPS, but this is more reminiscent of an RTS.

would you want to be the grunt hording gold in warcraft? didn't think so.
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