Originally Posted by Jonny
Its just that i've not seen a good Unreal Engine 3 environment yet that hasn't been full of over the top bloom, desaturated dull colours and distance blur to hurt your eyes. Also things dont blend well in that engine, like grass into the land etc. If they can get round those problems, then thats great.
|
Those 'problems' are entirely due to artistic choice, and not an inherent flaw of the engine in any way. The game developers choose which shaders, post process effects, and color palettes are used in the game. Unreal just makes sure the engine can support what the developers want.