Originally Posted by Hamma
There are ragdoll physics in the game.
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Awesome, I hadn't seen any word on this yet but that's great news.
As you guys mentioned, if reviving will be done the same way, they'll need a system in place to synchronize bodies. If an explosion blows a body off the top of a tower on my client-side ragdoll calculation, and my dead squadmate's ragdoll calculation throws him into the railing, keeping him on the roof, then I might have to run down 4 flights of stairs and out into a firefight to revive him, whereas he sees himself on the roof the whole time.
If reviving was done in some other manner, however, they wouldn't need to sync up the ragdolls, and every player could be seeing a different simulation. Seems like this would be the most efficient solution.
-HC13