Originally Posted by Surge72
I think you are looking far too much into this. For example, the shot going through the TR guy - I'm guessing that is just simply an accident and the shot is still being drawn after hitting the target.
And the TR guy who you believe may be about to use a jump pack - I'm pretty sure what you think is some exhaust animation is just glare on the monitor.
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A line/mesh intersection is one line of code in DirectX, but you might be right.
I really doubt that jetpack exhaust is just glare, though.
Also, I'm now positive the TR on the left isn't holding anything special...