PlanetSide Universe - View Single Post - Making Snipers useful.
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Old 2012-01-31, 06:26 PM   [Ignore Me] #9
Vancha
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Re: Making Snipers useful.


Originally Posted by VioletZero View Post
I'm mostly talking about FPS games in general, not just Planetside.
You can't apply the same reasoning here. It doesn't work. The dynamics are too different.

Originally Posted by VioletZero View Post
You mentioned in the other thread about hunting and being patient.

That's precisely WHY Snipers are generally useless. Because all of that time you spend being "Patient" could be better spent doing something more helpful to your team.
I didn't mean I'd sit there for hours doing nothing! It just wasn't a case of shooting whoever you could see the second they came into view.

Again you're talking about something you know nothing about. Like infiltrators, snipers have access to targets that no one else does. Snipers can take out targets in the courtyard of a base when everyone else can't even approach the walls without dying.

Originally Posted by VioletZero View Post
Area denial is better done by support classes.
At close range maybe, but they won't be denying the enemy their roof when their allies have yet to breach the base shields.

Originally Posted by VioletZero View Post
Reducing enemy presence is done better by an assault class.
With that reasoning, you could remove more than just the sniper.
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