Originally Posted by IDukeNukeml
This is an MMO calculating the position of 2000 people, their bullets, their stats and a ton of other behind the scene criteria.. Adding another equation into the mix would be nearly impossible if they plan to release beta any time soon.
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Actually PhysX supports continuous collision detection. Meaning fast objects don't tunnel and things like bullets colliding against other bullets on the server-side would be rather cheap to calculate. I won't go into depth, but suffice to say the added calculation impact anyone is imagining in their head is greatly exaggerated.