PlanetSide Universe - View Single Post - Could BFRs work better with the new resource system?
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Old 2012-03-19, 07:18 PM   [Ignore Me] #304
HitbackTR
Sergeant
 
Re: Could BFRs work better with the new resource system?


Originally Posted by Ruwyn View Post
OMG NOOOOO Biffers are OP!!!!


Please....
3 man infantry teams took them out.....
dropping into a good minefield killed them....Done it.
a cloaker and reaver team could send them retreating....


Just because you can't solo kill something does not make it OP. The timer being higher then every other vehicle kept drivers from wanting to lose them, thus they would retreat A LOT. Not to mention the number of cert pts you needed to spend into them to even make something that was versatile. Allowing them onto the battlefield and not making them primary targets = newb. Don't be a newb.

I also find it funny that several have posted how everyone had one....which plainly wasn't the case. I never saw more then 10 in the field for one empire and they were never focused in the same "area". I'm willing to bet that most of you that are VEHEMENTLY against BFRs are not playing the current version or haven't even in the past few yrs.

Were BFRs difficult to go against at first...for players without a plan? Yes.
Are they still "OMG I WIN"? No.

Did BFRs kill PS1? No
Core Combat? Much more likely.
Coca Cola and Movie ads in-game? Much more likely.
Call of Duty(2003), BF2(2005), and the ability of players to have much better frame rates with fewer players and the appeal of round based gameplay for many in the FPS genre while playing for FREE? HUGE probability.
Didn't ever say BFR's were OP. They were easily solo-able but that's not the point. What I did say is that they were SOE's attempt to cater to the people who wanted to have too much power in the hands of one very poorly designed machine so that new subscribers could be attracted. They were implemented poorly and caused many vets to leave PS, (and new subscribers). They caused frame-rate issues and tried to perform roles that were already being performed in much more efficient ways by other vehicles/classes in game.

The flavour of the month argument seems to be "yes BFR's in PS1 were implemented poorly so PS2 is a chance to correctly implement them" doesn't wash with me and your logic/argument/whatever is flawed if you try and see otherwise. thankfully PS2 devs concur with this, the question is whether they will essentially permanently 'honor' their decision to not have BFR's in PS2.

Planetside has a formula which is proven to work but also bears witness to what doesn't work, i.e., BFR.s. PS1 vets who agree with this in my opinion have a duty to continue to remind PS2 devs and the moderator's and posters on these boards, of that. Yes we may do it in our own ways at times but if it finds any kind of resonance with other members it shows that it is legitimate.
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