Re: Mission system, squads and specialisation
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Truthfully there's no way to know if it will be good, bad, or somewhere in between until beta.
In PS1, random squads/platoons consisted of the SL/PL setting a waypoint on a base and leaving everyone on there own to do things. Most squads in PS1 were akin to pointing a group of 9 headless chickens in the right direction and hoping they get there. Organized outfits will be able to do things with multiple squads regardless.
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