Re: Is SOE trying to force the game into a predictable pattern?
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I like where you are coming from.
Somehow i feel that from a devs perspective, creating a successful and profitable game probably requires a level of predictability.
A game like UO where you can call a GM for assistance, then ambush and murder him is the kind of sandbox MMO that we all dream about, but it can also swing the entire other direction and become a nightmare.
Hopefully the continent and resource system they have planned is robust enough to handle creativity, without limiting it.
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles”
Matt Higby on the scope of Planetside 2
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