Re: Weak spots/strong spots on soldier armor
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It is completely unnecessary to have different damage for different limbs, if you get shot in the arm with an AR in real life you are just as likely to die as you are getting shot in the chest. Your arm will have been turned into a mangle fucked up mess and you will bleed out very quickly.
Regardless of realism, it adds nothing to the game, therefore is unnecessary. Name one game where you've noticed limb hitboxes and their valuable addition to gameplay during combat, ever.
Not once. All we need is a body hitbox for legs/arms/core and a head hitbox for headshots. Functionally this does everything you ever notice when actually playing the game.
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