Re: Mines staying active when switching class
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i suppose mines will eat ressources, so they should stay, once deployed!
if you paid for them, they have to do their duty.
i liked the ps1 system where mines and other deployables would stay active and xp-linked to the player, as long as he stayed on the continent and a 15 minute decay timer started at logoff or cont switch.
same for the last pulled vehicle.
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