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Old 2012-04-08, 05:27 PM   [Ignore Me] #2
Skitrel
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PS2 parts? Anyone know? Not enough time to watch all of them right now.

EDIT: Well now I apparently do. Gonna go through this bit by bit, only the questions I'm interested in though. Good seat layout for Higby there being on the end, first and last things that are said/done are always the most memorable, so he's in the right place to be one of the most memorable.

First: Free 2 play versus pay to play, the answer was a lot of positivity about free 2 play but the big thing that struck me from one of the answerers (not sure who) was BOTH.

I think that would REALLY work, I have a new thought on what I want the payment model to be. Give us both a subscription and a f2p model. I know this idea is already being batted around here but the suggestion is a bit of extra SOE bucks along with it. Instead, why not just set it up so that subscription players get EVERYTHING that's not unlockable through gameplay, they can have any visual enhancements they like but don't get all the sidegrades that will be unlockable through gameplay. This gives people the complete choice of customisation, obviously they can still choose to buy those sidegrades but they're going to be unlockable through gameplay so really there's no need to. This to me would be absolutely perfectly and exactly what I'd choose to go for if it were an option, my loyal subscription and the guarantee of my money monthly. If someone chooses to remove their subscription then they simply don't get NEW visual content added to the game, which will undoubtedly be frequent as per other f2p models. I'm sure the math heads can work out what would be best here based on average purchases and work out the perfect subscription cost for this to be (on average) a good thing for the business.

Second: Everything is an mmo shooter now, why? What's the turning point that's caused that?

MMO games have done a good job of creating communities but a pretty bad job of creating competition. They're trying to move towards much more competitive online mmo games now.

Secondary answer - the players, they're dictating what the companies are choosing to do. [I]If I were to speculate on that, I'd say it's because FPS games these days have become a massive industry, propagated first by Halo's immense success and followed up by cods success and more recently Battlefield's, I'd speculate is because businesses are going where the money is, and right now there's big money in the FPS genre and more companies want a share of that pot.

Hmm, that's really it, much fewer interesting questions than I was personally interested in. Too many very long answers that all said the same thing as one another, I know they want the speech time but they don't need to repeat what others have said so many times. I feel like it would have been much better if the speakers were much more concise and considerate of time. More questions. The difficult vs marketing one, while a potentially interesting discussion, was the same answer over and over, arguing that both are good, both combined are good, both alone are good, everyone has different tastes, yet they all dragged on a very long time regarding it, barring Higgles, it just wasn't that necessary and chewed up time. Oh well.
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Last edited by Skitrel; 2012-04-08 at 06:56 PM.
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