PlanetSide Universe - View Single Post - Systems: Achievable goals with tangible rewards in losing battles.
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Old 2012-04-11, 06:07 PM   [Ignore Me] #4
captainkapautz
First Lieutenant
 
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Re: Achievable goals with tangible rewards in losing battles.


Instead of a countdowntimer that says "05:00 Minutes till Rewards" wouldn't it be better if the timer actually counted up?

Like for example if you hold for 5 minutes you get the baseline-rewards, 10 minutes and you get baseline x2 and so on.

And if you actually manage to hold until your empire turns it around you get the superspecialbonusreward and preferably some kind of merit (the "Alamo" like mention).

Would make for some awesome almost cinematic moments when some FNG sits in the last base and is like "GAME OVER MAN, GAME OVER! The Vanu/NC/TR are coming and they'll fuck us up!", when suddenly a squad shows up where some guys have the "Alamo"-merit on display and the leader who has got platinum "Alamo" is like "Jack that. Bring the noise!".

*cue epic music and manly battle of win and awesome*
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