Originally Posted by captainkapautz
Yeah, but how are you going to measure a "Last Stand", I mean a battle can and will be pretty unpredictable.
What if for some freak reason the last 15 TR manage to actually push the attacking 100 Vanu back, before the Last Stand-timer runs out, are you just gonna tell the TR "Well no reward for you guys, that's what you get for being awesome."?
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Conditioning the generation of a "Last Stand" is tricky, especially when you don't know what type of stats that can easily be accessed. Number of players in each team in a given hex is something I assume would be easy to get. Kill distribution and resource flow would be other interesting points of data but they might be more difficult to get.
Regarding your final question; yes, pretty much. This system is for losing battles only. I'm not opposed to having other systems that reward successful defense but those are for another thread.