I'm just going to quote myself from a thread I made back in November.
Originally Posted by DOUBLEXBAUGH
What will be PS2's "win"?
I'm not at all talking about a win condition were one team gets some recognition or benefit. I'm talking about what will mark winning a fight.
In PS1 winning was generally seen as whoever won the continent you were fighting over and got the cont lock. Everyone had a small celebration, grats were given all around, and it gave a real sense of accomplishment and... winning! Taking a base just wasn't the same as finally capping a cont. It also gave a good time to take a small break from the action to regroup back in the sanc and form up for the next mass assault.
So I ask, what will give us that win feeling? Do we need some form of a win? Or, will the constant fighting be enough?
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People need to be able to "win", constant 3-way stalemates are NOT fun. Launching with only 3 conts and uncapturable footholds promotes 3-way stalemates.