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Old 2012-06-10, 01:09 PM   [Ignore Me] #1
AirFell
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Capture Point Mechanics/Function?


After catching up on all the E3 videos, I think I missed something.

I was under the impression that the multiple capture points in bases would have specific functions they would control, not just meaningless "gotta cap em all"

Example:

Hacking Terminal A turns off base sheilds
Hacking Terminal B turns off turrets
Hacking Terminal C won't let them spawn
Hacking Terminal D won't let them spawn aircraft
Hacking Terminal E won't let them spawn tanks
ect...

Kind of putting priority to specific pieces of a base for capturing it as a whole.

Am I wrong? It didn't look like this was how it is in the E3 gameplay.
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