Capture Point Mechanics/Function?
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After catching up on all the E3 videos, I think I missed something.
I was under the impression that the multiple capture points in bases would have specific functions they would control, not just meaningless "gotta cap em all"
Example:
Hacking Terminal A turns off base sheilds
Hacking Terminal B turns off turrets
Hacking Terminal C won't let them spawn
Hacking Terminal D won't let them spawn aircraft
Hacking Terminal E won't let them spawn tanks
ect...
Kind of putting priority to specific pieces of a base for capturing it as a whole.
Am I wrong? It didn't look like this was how it is in the E3 gameplay.
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