Re: Footholds Archetypes: "Food for Thought"
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Added a note:
These examples explain quite clearly why the devs went with the #1 archetype. Compared to all others (with absence of sanctuaries taken into consideration) #1 option gives the highest amount of people per server.
(666+666+666) + (666+666+666) + (666+666+666)
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Originally Posted by CutterJohn
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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