Originally Posted by Khrakhan
Respawn timers I feel are the only viable option here. That way the underdogs will respawn faster making up for the fact that they are outnumbered and make it to where the 'overdog' feels as if they're still fighting against an empire and not just the stragglin remains of one.
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This is, indeed, the reason I think they have the potential to be the most effective modifier. However, equipment timers and equipment costs (or rates of resource gain, as the inverse of equipment cost) follow similar arguments, just to point out.