Originally Posted by RoninOni
Over critical much?
You stop to think why it was lowered?
They're playing with the new squad spawn system. In it's current existing state it's a spawn on any squad member drop pod..... ..... ....
If they had 10-12 man squads......
how hard do you think it would be to wipe them out?
Well that's changing (zOMG, from beta feedback!) to a Squad Leader deployed static and destroyable squad beacon.
This shift in the squad spawn mechanic suddenly allows for much bigger squads.
"Should have been that way from day 1"
They aren't omnipotent ffs... they're adding in all kinds of new mechanics that they (planetside dev team) have not balanced around before, and that NO ONE has on such a massive scale.
There's going to be a bit of trial and error to the process.
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Nope not even close to over critical. I'll call it experienced and leave it at that. wiping out a 10man squad even with multi member squad spawning is easy. Limiting the squads to 6 does not stop 10 - 20 - 30 - 40 man squad spawning outfit groups. VOIP ftw.