Re: SmedBlog: Seamless Continents/Naval Units
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There are a lot of places this could go wrong... we're talking about potentially adding a LOT of geography (playable real estate) to the game world... would there be a way to "up" the population to maintain a playable density? It could get boring really quick if you were just running around in your ship looking for other boats to sink between your continent and others...
I am afraid it will end up similar to the caverns that turned me off of PS the first time around (I did eventually come back, but still despise the caverns).
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