PlanetSide Universe - View Single Post - SmedBlog (last year): NPC Enemies and Armies
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Old 2012-08-12, 12:58 PM   [Ignore Me] #207
Blackwolf
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Smed View Post
I should point out the simple fact that I'm having this discussion before the game even launches and in my blog I specifically noted that we plan on releasing the 3 year plan and taking player feedback. We've learned our lessons.

In terms of some of the comments I've been reading (which have been great btw) - someone asked the basic question of why we would introduce these NPC armies. The idea (and maybe it's a crappy one) is that we want you to feel like you're in a war and we're the heroes of that war. These NPC guys would be cyborgs perhaps or something like that. It's interesting to me that this particular idea is getting the response it is. This wasn't an idea that was high on the list. actually it was pretty far down. I'm just genuinely fascinated by the reaction. People have some great points both positive and negative.

Either way this one isn't on the high priority list anyways.
I play Planetside because I don't want to be the hero unless I deserve it. Other MMOs all try to do the same thing and this doesn't work. You can't be an individual hero side by side with thousands of other individual heroes. PS was always a gritty war to me, never an epic RPG where I fight the good fight for my faction.

Remember this is an MMO first and an FPS second. There is no RPG aspect to this.

This is also why you shouldn't have super powerful aliens as the invasion force. Keep it gritty and war like. Swarms of enemies that can match player count based on how many a single player could take out by standing still and shooting at them before dying. If a player can take out 3 without tricks tactics and strategy (or vehicles), make the ratio 3 to 1. It makes it an actual challenge to overcome.

Last edited by Blackwolf; 2012-08-12 at 01:02 PM.
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