PlanetSide Universe - View Single Post - SmedBlog: Seamless Continents/Naval Units
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Old 2012-08-13, 04:25 PM   [Ignore Me] #199
Masterr
Staff Sergeant
 
Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Stardouser View Post
Personally I don't want ANY base, naval included, to be uncapturable, but there are two issues:
1. Rich get richer
2. If you have zero naval bases, then any naval unlocks you paid for you can never use

I was thinking that putting one naval base inside the planetary uncap of each empire would provide a happy medium - naval ships won't be that fast, so you'll still want to capture naval bases throughout the planet, but since you can always at least spawn sub-battleship ships at your planetary uncap base, no one will say "but I paid for unlawks and cant use them1".
Warpgates can spawn anything, including ships.

If all the naval bases on the vanu home continent (the continent that has the vanu home warp gate) have been taken over. You can either take the base back with air/infantry/tanks or you can spawn naval ships form your home warp gate and take the naval base by air/land/sea

Last edited by Masterr; 2012-08-13 at 04:26 PM.
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