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Old 2012-09-09, 02:53 PM   [Ignore Me] #2
ringring
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Re: Dev Roundtable with Matt Higby Recording


Originally Posted by Tiberius View Post
I think a good way to get situational information to players without it being in their face and in the way is to put a small tickler alert of which bases are being attacked and those that have been captured on the HUD. Then have a more complete version of it on the map so if you see something you want to respond to, you go to the map, see the details (like troop numbers, outfits involved) and can decide wether you want to move and respond.

What do you guys think?
Not quite like that, I don't think.

If there is a base under attack that should be about as much as the game tells you. You then find out the rest by either going there or being informed by your squad mates or outfit mates or on command chat if you have it.

In other words intelligence should human driven.

I'd say, the game should push no tactical information at you, you should be proactive about it.

I did like the idea of the ticker tho. I think it would be good to pass on information on an outfit member who has just dinged, or maybe someone on your empire who has just achieved cr5.

I didn't care for it to give congrats to an outfit for capturing a base, if an outfit deserves congrats for good work then other players should decided when to give a pat on the back or not. And from experience, players would do that.

In terms of automated pats on the back, I've thought the 'game' could award outfit merits for the big fights. On this, the game could analyse the previous days operations, decide whether a fight was big or not based on activity within the locality and award a medal to participating outfits. - It could be done, the data is already being captured it just needs to be analysed and real time analysis isn't necessary.
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