PlanetSide Universe - View Single Post - Auraxium and its issues
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Old 2012-10-14, 03:55 PM   [Ignore Me] #7
ringring
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Re: Auraxium and its issues


Personally I'd not go so far as to say ps2 had found it's soul yet (or previously).

We don't really have a reason to fight, that's true, but I would identify resources as the issue. Rather I'd say it was things like continent capture and home continents and the fear of being zero based.

Auraxium, which translates into unlocks or xp which translates into unlocks - I don't get the difference.

Granted the devs should give more rewards for capturing a major base ahead of a minor one. But ther's no reason why that can't be done.
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