PlanetSide Universe - View Single Post - Deployable Galaxy
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Old 2012-11-17, 05:11 PM   [Ignore Me] #3
Sifer2
Major
 
Re: Deployable Galaxy


Last I heard their plan was to allow squads only to spawn on the Galaxy. Anyway I disagree that it was the best change in the beta. It might have been if Sunderers were not so easily spammed, due to being so widely available at every vehicle terminal in the world. Then again I prefer a more tactical game rather than a giant zerg rush deathmatch. Their were a lot of benefits to the Gal spawns I liked:

Harder to spam since they are not so widely available.

Required more teamwork to escort since they are very large targets.

Because of said large size much harder to hide in hard to reach locations like inside bases which actually breaks the design like how every base with shields has Sunderers deployed inside them now.

Opens up the option of vertical assaults. Land on the roof of a base, now defenders have to defend from a whole new angle.



However the real reason the Galaxy is so useless now is not because they removed the AMS functionality. It's mainly Instant Action. You simply don't need a Galaxy when you can hit a button, and drop right at any major battle. It's the Insant Action function that really needs a nerf. I have some ideas like requiring you to capture specific parts of a base like an uplink tower or something that would allow your faction to drop pod in that area rather than just always have the ability to do it for free. Restrict people's IA powers an we will see the Gals get used once more.
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