PlanetSide Universe - View Single Post - [Vid] Air vs Ground Balance Opinion/Feedback
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Old 2013-01-24, 10:29 AM   [Ignore Me] #4
Memeotis
Staff Sergeant
 
Re: [Vid] Air vs Ground Balance Opinion/Feedback


+1

Thorough and reasonable critique. I've been writing my own threads complaining about the whole air-ground and air-air dynamic in this game. And while I think things could be done by tweaking the damage of certain weapons, much more could be done if SOE were to turn the ESF into two vehicles.

These are my two threads:
http://www.planetside-universe.com/s...ad.php?t=51188
http://forums.station.sony.com/ps2/i.../#post-1051482

And I think from just watching your video, one of my big concerns are highlighted. You mention it yourself (sort of) when you show yourself killing tanks. I don't think the problem is that you can swoop down and kill a tank in one go, my problem is that can come in extremely fast, kill it, and boost away at the first sight of trouble. If the ESFs weren't able to move the way they do, we wouldn't have that problem.

I propose in my other threads that the ESF needs to be split into two vehicles, one vehicle that is pre-dominantly air-to-air (a jet-like aircraft), designed for keeping the skies clear, which should also balance out the liberator problem somewhat. And a second vehicle, which should be able to kill a tank rapidly, but should be much slower moving, thus easier to detect as it approaches, and easier to catch when it tries to escape. A hovercraft, essentially. A vehicle with strong air-to-ground firepower, but restricted in terms of speed.

Last edited by Memeotis; 2013-01-24 at 10:32 AM.
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