Maneuvrability would have been less of an issue with uniform armour distribution and a dedicated driver. As is though, a strafing tank destroyer has the maneuvring advantage.
Especially with the vectorial attack thing where a hit from a rear vector on a turret's side or front results in equal damage as a hit in the actual rear of the tank, while it doesn't when it's facing forward. Turret and hull should have their own hitboxes really if you're going with armour differences.
As Rockit says though, pop imbalances create bigger power distances through leverage. Once a pop imbalance occurs, it's going to be very hard to rectify the power balance. You see this in game in the steamroll effect where defense cannot built up a force to stall the larger tank group coming in.
Last edited by Figment; 2013-02-01 at 01:29 PM.
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