Re: February Road Map Discussion
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XP/min has more meaning than Kill/Death ratio due to the fact that you can do all sorts of things to gain XP in game so a good medic will be gaining XP from Healing and reviving, a good Engineer will be gaining XP from repairing as well as killing, Capturing bases, destroying vehicles (even when enemy not in them, like sunderers) etc....
XP/min is about the only stat that can encompass all players playing different classes and all the different methods of gaining XP into 1 definition that can compare how much they do a task.
K/D ratio is all about killing and not dying and nothing else.
This is the reason why focus is shifting onto XP/min as the stat of choice, to be compared to and against.
Edit: and in these sorts of games, there will always be classes that gain XP/min faster than others, you can't really balance that out but it's head and shoulders above teh K/D ratio stat as a definer of "skill" in Planetside 2
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Last edited by Thunderhawk; 2013-02-05 at 04:04 AM.
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