PlanetSide Universe - View Single Post - Medics, Engineers, Light Assault - should they have limited "juice/glue/fuel"?
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Old 2013-03-11, 07:16 PM   [Ignore Me] #17
Ghoest9
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Re: Medics, Engineers, Light Assault - should they have limited "juice/glue/fuel"?


Originally Posted by Figment View Post
I disagree that it encourages more suicidal behaviour (no more than people wanting to get more AV missiles, which tbh, is a much bigger issue than running out of medic juice), it'd be more like what Carbon described: turning into a rifleman until a resupply is made.

Getting yourself killed takes you out of the fight and forces logistics on you and your team anyway. Thus it creates attrition - which currently lacks in a lot of cases. You're of more use staying alive a bit longer. But considering the other argument where long term lives aren't there anyway, it's mostly an issue for people that are able to hold out a long time.




I don't agree that "back and forth gameplay" is bad. For lazy people maybe, but then it can be argued that catering to people using "lazy" as an argument creates bad games in general and doesn't force creativity.

If there's such an increase in deaths, you can always penalize getting killed (and especially killing yourself) with longer respawn timers to the point it becomes more attractive to simply stay alive and retrieve or attain new gear from some other source.

And no, short respawn timers aren't necessarily a good thing for gameplay, as long as downtime doesn't become too long.



That's what discussion is for though, isn't it?

Only named a couple of alternatives before. There's plenty of other ways to do it. You and CarbonCopied named a couple of others.
This thread largely sums up why your ideas are often bad.

You dont understand that fun game play is a key element of a successful long term game.
Long timers as a punishment would make you happy.
They dont make regular players happy.
Things should be limited that adversely effect other play but you should not add limits to simple fun things in an effort to add depth.

In this thread you have
1 Proposed a change that most players of those classes wont like.
2 You have proposed additional punishments if those players then react in the instinctive but undesirables way.

As usual your suggestions and ideas are absurd with respect to a game that actually wants a large player base.


EDIT: Bonus lack of understanding on your part - you accused people who dont want to play the GAME the way you want of being "lazy."
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Last edited by Ghoest9; 2013-03-11 at 07:23 PM.
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