Originally Posted by basti
Just that monetyzing it would propabbly cost more than the end result could ever generate.
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Don't they already have all the GM commands to give things away? And all the cosmetic items they had for holidays. I'd gladly pay for a christmas hat or a katana sword if I didn't already have one. Can't see that taking too much dev time to throw everything they already have assets for into a cash shop. Maybe things like experience boosts would take more though.