PlanetSide Universe - View Single Post - Outfits need to be bigger on Miller
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Old 2013-06-09, 08:45 AM   [Ignore Me] #15
Aveox
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Re: Outfits need to be bigger on Miller


PS1:
1 squad = 10 players = 7.5% of continental population cap (133 players)
1 platoon = 30 players = 22.6% of continental population cap

PS2:
1 squad = 12 players = 1.8% of continental population cap (666 players)
1 platoon = 48 players = 7.2% of continental population cap

In PS1 a single squad had a much larger impact on continental strategy because they would be nearly a tenth of a continent's population. In PS2 with a much higher popcap you would need 50 people to reach that 7,5%. So if an outfit ran with 1 squad in PS1, it needs to be a full platoon in PS2 to have the same effect as in PS1. So squad = platoon.
Looking in-game I think that is about right. My outfit used to field a full squad in PS1, which was more then adequate in most situations and could tip the balance against a bigger force if we did things right. In PS2, 10 people barely make a dent in anything.

Miller definately needs new blood though. It's nearly impossible to recruit anybody at the moment. I don't think it has anything to do with high amount of PS1 vets on the server though. I think we simply haven't dropped low enough in population yet. And even then we will probably be merged before we become recommended server.
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