Re: Spawn Room Shield Changes
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yep, complete base and outpost overhaul is necessary ASAP!
all this workarounds don´t really fix the problem of bad spawn placement.
the spawns need to be near the things we have to defend, and they need to be destructible. not by destroying some undefendable generator who is far away, but by shooting at the spawntubes! put the spawnrooms out of reach of vehicles and get rid of the shields, or put little terminals next to them that cloakers can hack to open the shields like ps1 doors.
but we have plenty of threads about this issue already, and yet no answer from the devs, if they are going to do it, or if they even realise the problem. all the workarounds they introduce seem to be a hint that they don´t see the problem, or don´t want to put so much work in it.
but it has to be done, and if they would do it now, they wouldn´t have to waste even more work on defective workarounds over and over again.
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