My post was more around being fodder for vehicles while inside at a base.
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i understand, but i think where we disconnect is where you don't get it that infantry are weak. they are crafty and inexpensive. but they don't tank hits and at best they can run into a building and shoot rockets from the windows.
maybe i'm saying that badly. i'm sure you get it. but what i'm trying to get across is that the weakness/cheapness is
their role. they're cannon fodder. almost literally.
there need to be loss conditions other than population. i think you'll be ultimately disappointed in the lack of tension when all you get is a numbers battle in your bubbletown. but we'll see i guess.
at this point we're derailed from resource issues, although it was originally related to vehicle availability.