Originally Posted by maradine
Funny you should mention that . . .
So, the big mystery here - why do single-purpose lock-on launcher operators tend to be less productive at higher BRs? Despite the opposite being true everywhere else?
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If many high BR players feel that single-purpose lock-on launchers are a not very useful option when compared to multi-purpose lock-on launchers, then the only high BR users that would use those items would be those that are not very effective at killing things.
It may also be a use case scenario, ie: "What does a high BR player pull a lock-on launcher for" and the answer to that may be that the multi-purpose launchers better suit that purpose.
In which case, it's more like "A high BR launcher doesn't feel that he needs to use a lock-on launcher, but if he chooses to, it's because he wants to accomplish X" and X is better served with a multi-purpose lock-on launcher.